Boulder Dash / Boulder Dash Part 2 (World)| 1990 |
Description:
Notes:
Notes:
Release type:
Developer: Data East Corporation (licensed from First Star)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Data East Corporation (licensed from First Star)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Boulder Dash / Boulder Dash Part 2 (World) VGMuseum Game Endings
Boulder Dash / Boulder Dash Part 2 (World) on CAESAR
Boulder Dash / Boulder Dash Part 2 (World) high score and replay at MARP
Boulder Dash / Boulder Dash Part 2 (World) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Boulder Dash / Boulder Dash Part 2 (World) VGMuseum Game Endings
Boulder Dash / Boulder Dash Part 2 (World) on CAESAR
Boulder Dash / Boulder Dash Part 2 (World) high score and replay at MARP
Boulder Dash / Boulder Dash Part 2 (World) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Boulder Dash (c) 1990 Data East.
An updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies.
- TECHNICAL -
Game ID: DE-0322-3
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 57.41 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in May 1990.
This game is a port from an original game designed at First Star Software by Peter Liepa and Chris Gray for the Apple II computer.
- TIPS AND TRICKS -
* Escape Trick : There is an escape mode that allows you to go through the stones and any moving walls. To activate it, press the A and B buttons at the same time while moving. There is a cost involved, though - it deducts 20 seconds for each stone or wall passed through.
* Boulder Dash Part 2 : There is a way to access Boulder Dash Part 2 from the attract mode (Part 2 has the same levels, but increased difficulty). To access it, press the following key sequence while the player list is onscreen : A+Up, A+Down, Left, Right.
- STAFF -
Planner (First Star Software) : Peter Liepa, Chris Gray
Arrange : Mr. Inaba
Graphic designers : Miss Yamaguchi, Miss Shiraiwa, Mr. Yokoi
Sound : Miss Hara, Mr. Fuse
Hard : Mr. Mitsui
Programmers : Mr. Ishiguri, Mr. Sakai, Mr. Ohta
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=323&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Boulder Dash (c) 1990 Data East.
An updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies.
- TECHNICAL -
Game ID: DE-0322-3
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 57.41 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in May 1990.
This game is a port from an original game designed at First Star Software by Peter Liepa and Chris Gray for the Apple II computer.
- TIPS AND TRICKS -
* Escape Trick : There is an escape mode that allows you to go through the stones and any moving walls. To activate it, press the A and B buttons at the same time while moving. There is a cost involved, though - it deducts 20 seconds for each stone or wall passed through.
* Boulder Dash Part 2 : There is a way to access Boulder Dash Part 2 from the attract mode (Part 2 has the same levels, but increased difficulty). To access it, press the following key sequence while the player list is onscreen : A+Up, A+Down, Left, Right.
- STAFF -
Planner (First Star Software) : Peter Liepa, Chris Gray
Arrange : Mr. Inaba
Graphic designers : Miss Yamaguchi, Miss Shiraiwa, Mr. Yokoi
Sound : Miss Hara, Mr. Fuse
Hard : Mr. Mitsui
Programmers : Mr. Ishiguri, Mr. Sakai, Mr. Ohta
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=323&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 306113 00000099 FFFFFFFF Infinite Credits
000000A2 306959 00000009 FFFFFFFF Infinite Time Display still changes
00000000 306E05 00000099 FFFFFFFF Infinite Reserve Time
00000000 306AF7 00000005 FFFFFFFF Infinite Lives
00000000 306991 00000000 FFFFFFFF Exit always Open
00000001 306991 00000000 FFFFFFFF Open Exit Now!
00000001 306959 00000001 FFFFFFFF Zero Timer Now! (bonus level)
00000301 306931 00000005 FFFFFFFF Select current World You will advance to this world when you lose a life, or the stage after if you complete the stage without dieing after enabling the cheat
00000301 306933 00000004 FFFFFFFF Select current Stage You will advance to this stage when you lose a life, or the stage after if you complete the stage without dieing after enabling the cheat
Credit Pugsy's MAME Cheat file
00000000 306113 00000099 FFFFFFFF Infinite Credits
000000A2 306959 00000009 FFFFFFFF Infinite Time Display still changes
00000000 306E05 00000099 FFFFFFFF Infinite Reserve Time
00000000 306AF7 00000005 FFFFFFFF Infinite Lives
00000000 306991 00000000 FFFFFFFF Exit always Open
00000001 306991 00000000 FFFFFFFF Open Exit Now!
00000001 306959 00000001 FFFFFFFF Zero Timer Now! (bonus level)
00000301 306931 00000005 FFFFFFFF Select current World You will advance to this world when you lose a life, or the stage after if you complete the stage without dieing after enabling the cheat
00000301 306933 00000004 FFFFFFFF Select current Stage You will advance to this stage when you lose a life, or the stage after if you complete the stage without dieing after enabling the cheat
Credit Pugsy's MAME Cheat file