beatmania 4th MIX (ver JA-A)| 1999 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Buttons(7)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Buttons(7)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
beatmania 4th MIX (ver JA-A) VGMuseum Game Endings
beatmania 4th MIX (ver JA-A) on CAESAR
beatmania 4th MIX (ver JA-A) high score and replay at MARP
beatmania 4th MIX (ver JA-A) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
beatmania 4th MIX (ver JA-A) VGMuseum Game Endings
beatmania 4th MIX (ver JA-A) on CAESAR
beatmania 4th MIX (ver JA-A) high score and replay at MARP
beatmania 4th MIX (ver JA-A) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
beatmania 4thMix the beat goes on (c) 1999 Konami Company, Limited.
Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.
- TECHNICAL -
Konami Bemani DJ-Main Hardware
Game ID : GX847
CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.
Players : 2
Control : dial
Buttons : 5
- TRIVIA -
Released in April 1999.
Konami released a limited-edition soundtrack album for this game (beatmania 4th Mix Original Soundtracks - KMCA-1) on 17/06/1999.
- TIPS AND TRICKS -
* Complete Song List Choice Mode (including Hidden Songs) : All songs can be selected from the beginning in BASIC and HARD modes.
1) Insert coin(s).
2) Press 1-5-4-3-4-3-4-1-2-1-1-5-4-3-4-3-4-1-2-1-1 on the 2P keyboard (This is the notes from 'Deep In You').
3) Press Start while holding down Effect and buttons 2-4 on the 1P keyboard.
* Hidden Stages :
1) Insert coin(s).
2) Press 1-4-3-5-2-4-1-5 on the 2P keyboard (This is the notes from 'Paranoia Max').
3) Press Start while holding down the Effect button.
* Changing The Frame Colour : During MODE SELECT, pressing the Start button will change the screens frame colour with each press. Each press will change the frame to the following colours : Grey >> Gold >> Red >> Blue >> Green >> White >> Brown >> Scarlet >> Black >> Magenta >> Purple.
* Mirror Play :
1) Insert coin(s).
2) Turn the 2P turntable anti-clockwise three times.
3) Press Start.
* Random Play :
1) Insert coin(s).
2) Turn the 2P turntable clockwise three times.
3) Press Start.
- SERIES -
1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)
- STAFF -
Producer : Koji Okamoto
Director : Seiji Higurashi
Planner : Mizking F
Sound director : Takehiko Fujii
Sound superviser : Reo Nagumo
Programmer : Hideki Hashimoto
CG designers : Hotaru Komatsu, Hideko Shigeta, Mizking F, Satoshi Higashida (KCEJ), Hajime Yashiro (KCEJ)
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
Graphic designers : Noriyuki Yokoki, Mayu Sugiyama
Composers : Larry Dunn, GTS, Monday Michiru, Yasushi Kurobane, Takumi Iwasaki, Bebe, Hiroshi Watarai, Deep Emotion, Dj Oddball, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ)
NM Sequence unlimited (AMD), D&G Music Factory (AMD)
Sound data analyzer : Ryuichi Nitta
Vocalists & Rappers : Larry Dunn, Monday Michiru, Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson
Dancers : Nami, Wan-Chan
Mixing engineers : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio)
Japanese-English translator : Justin Lazaroff
- PORTS -
* Consoles :
Sony PlayStation (1999, "BeatMania Append 4th Mix")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=224&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
beatmania 4thMix the beat goes on (c) 1999 Konami Company, Limited.
Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.
- TECHNICAL -
Konami Bemani DJ-Main Hardware
Game ID : GX847
CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.
Players : 2
Control : dial
Buttons : 5
- TRIVIA -
Released in April 1999.
Konami released a limited-edition soundtrack album for this game (beatmania 4th Mix Original Soundtracks - KMCA-1) on 17/06/1999.
- TIPS AND TRICKS -
* Complete Song List Choice Mode (including Hidden Songs) : All songs can be selected from the beginning in BASIC and HARD modes.
1) Insert coin(s).
2) Press 1-5-4-3-4-3-4-1-2-1-1-5-4-3-4-3-4-1-2-1-1 on the 2P keyboard (This is the notes from 'Deep In You').
3) Press Start while holding down Effect and buttons 2-4 on the 1P keyboard.
* Hidden Stages :
1) Insert coin(s).
2) Press 1-4-3-5-2-4-1-5 on the 2P keyboard (This is the notes from 'Paranoia Max').
3) Press Start while holding down the Effect button.
* Changing The Frame Colour : During MODE SELECT, pressing the Start button will change the screens frame colour with each press. Each press will change the frame to the following colours : Grey >> Gold >> Red >> Blue >> Green >> White >> Brown >> Scarlet >> Black >> Magenta >> Purple.
* Mirror Play :
1) Insert coin(s).
2) Turn the 2P turntable anti-clockwise three times.
3) Press Start.
* Random Play :
1) Insert coin(s).
2) Turn the 2P turntable clockwise three times.
3) Press Start.
- SERIES -
1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)
- STAFF -
Producer : Koji Okamoto
Director : Seiji Higurashi
Planner : Mizking F
Sound director : Takehiko Fujii
Sound superviser : Reo Nagumo
Programmer : Hideki Hashimoto
CG designers : Hotaru Komatsu, Hideko Shigeta, Mizking F, Satoshi Higashida (KCEJ), Hajime Yashiro (KCEJ)
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
Graphic designers : Noriyuki Yokoki, Mayu Sugiyama
Composers : Larry Dunn, GTS, Monday Michiru, Yasushi Kurobane, Takumi Iwasaki, Bebe, Hiroshi Watarai, Deep Emotion, Dj Oddball, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ)
NM Sequence unlimited (AMD), D&G Music Factory (AMD)
Sound data analyzer : Ryuichi Nitta
Vocalists & Rappers : Larry Dunn, Monday Michiru, Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson
Dancers : Nami, Wan-Chan
Mixing engineers : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio)
Japanese-English translator : Justin Lazaroff
- PORTS -
* Consoles :
Sony PlayStation (1999, "BeatMania Append 4th Mix")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=224&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 405835 00000048 FFFFFFFF Infinite Credits
00000000 40A3C1 00000001 FFFFFFFF Free All Songs
00010000 40A3C3 00000001 FFFFFFFF Free All Songs (2/2)
00000000 407C15 00000032 FFFFFFFF Music always at 50 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D606 00000032 FFFFFFFF Music always at 50 BPM (2/2)
00000000 407C15 00000096 FFFFFFFF Music always at 150 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D606 00000096 FFFFFFFF Music always at 150 BPM (2/2)
00000000 409F29 00000000 FFFFFFFF Poor Notes always 0 PL1 This cheat maybe Buggy
00000000 409F29 000000FF FFFFFFFF Poor Notes always 255 PL1 This cheat maybe Buggy
00000000 409F27 00000000 FFFFFFFF Bad Notes always 0 PL1 This cheat maybe Buggy
00000000 409F27 000000FF FFFFFFFF Bad Notes always 255 PL1 This cheat maybe Buggy
00000000 409F25 00000000 FFFFFFFF Good Notes always 0 PL1 This cheat maybe Buggy
00000000 409F25 000000FF FFFFFFFF Good Notes always 255 PL1 This cheat maybe Buggy
00000000 409F23 00000000 FFFFFFFF Great Notes always 0 PL1 This cheat maybe Buggy
00000000 409F23 000000FF FFFFFFFF Great Notes always 255 PL1 This cheat maybe Buggy
00000000 409F2B 00000000 FFFFFFFF Flashing Great Notes always 0 PL1 This cheat maybe Buggy
00000000 409F2B 000000FF FFFFFFFF Flashing Great Notes always 255 PL1 This cheat maybe Buggy
00000000 409E0B 000000FF FFFFFFFF Note count always 255 PL1 This cheat maybe Buggy
60000000 000000 00000000 00000000
00000000 409F4B 00000038 FFFFFFFF Groove Meter always 100% PL1 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
00000000 409F4D 00000038 FFFFFFFF Groove Meter always 100% PL2 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
Credit Pugsy's MAME Cheat file
00000000 405835 00000048 FFFFFFFF Infinite Credits
00000000 40A3C1 00000001 FFFFFFFF Free All Songs
00010000 40A3C3 00000001 FFFFFFFF Free All Songs (2/2)
00000000 407C15 00000032 FFFFFFFF Music always at 50 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D606 00000032 FFFFFFFF Music always at 50 BPM (2/2)
00000000 407C15 00000096 FFFFFFFF Music always at 150 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D606 00000096 FFFFFFFF Music always at 150 BPM (2/2)
00000000 409F29 00000000 FFFFFFFF Poor Notes always 0 PL1 This cheat maybe Buggy
00000000 409F29 000000FF FFFFFFFF Poor Notes always 255 PL1 This cheat maybe Buggy
00000000 409F27 00000000 FFFFFFFF Bad Notes always 0 PL1 This cheat maybe Buggy
00000000 409F27 000000FF FFFFFFFF Bad Notes always 255 PL1 This cheat maybe Buggy
00000000 409F25 00000000 FFFFFFFF Good Notes always 0 PL1 This cheat maybe Buggy
00000000 409F25 000000FF FFFFFFFF Good Notes always 255 PL1 This cheat maybe Buggy
00000000 409F23 00000000 FFFFFFFF Great Notes always 0 PL1 This cheat maybe Buggy
00000000 409F23 000000FF FFFFFFFF Great Notes always 255 PL1 This cheat maybe Buggy
00000000 409F2B 00000000 FFFFFFFF Flashing Great Notes always 0 PL1 This cheat maybe Buggy
00000000 409F2B 000000FF FFFFFFFF Flashing Great Notes always 255 PL1 This cheat maybe Buggy
00000000 409E0B 000000FF FFFFFFFF Note count always 255 PL1 This cheat maybe Buggy
60000000 000000 00000000 00000000
00000000 409F4B 00000038 FFFFFFFF Groove Meter always 100% PL1 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
00000000 409F4D 00000038 FFFFFFFF Groove Meter always 100% PL2 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
Credit Pugsy's MAME Cheat file