beatmania (ver JA-B)| 1997 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Buttons(7)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Buttons(7)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
beatmania (ver JA-B) VGMuseum Game Endings
beatmania (ver JA-B) on CAESAR
beatmania (ver JA-B) high score and replay at MARP
beatmania (ver JA-B) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
beatmania (ver JA-B) VGMuseum Game Endings
beatmania (ver JA-B) on CAESAR
beatmania (ver JA-B) high score and replay at MARP
beatmania (ver JA-B) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
beatmania (c) 1997 Konami.
Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.
- TECHNICAL -
Cabinet dimensions : 197cm high x 112cm wide x 101cm deep.
Cabinet weight : 250 kg.
Konami Bemani DJ-Main Hardware
Game ID : GQ753
CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.
Players : 2
Control : dial
Buttons : 5
- TRIVIA -
Released in December 1997.
'Bemani' is actually a play on words : BE (at) MANI (a).
- SERIES -
1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)
- STAFF -
Director : Yuichiro Sagawa
Planners : Mizking, Takashi Hamano
Sound producers : Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi
Programmers : Takayuki Fukunaga, Hideki Hashimoto
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
CG designer : Mizking
Industrial designer : Isao Uehara
Graphic designer : Noriyuki Yokoki
Vocalist & rapper : Butcher "One Love", DJ Volcano, Chappy
Guiterist : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita
Dancers : Wan~chan, Nami
Japanese~English translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki
Producer : Koji Okamoto
- PORTS -
* Consoles :
Sony PlayStation (1998)
Nintendo Game Boy Color (1999, "Beatmania GB")
Bandai WonderSwan (1999, "BeatMania for WonderSwan")
* Others :
LCD handheld game
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=222&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
beatmania (c) 1997 Konami.
Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.
- TECHNICAL -
Cabinet dimensions : 197cm high x 112cm wide x 101cm deep.
Cabinet weight : 250 kg.
Konami Bemani DJ-Main Hardware
Game ID : GQ753
CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.
Players : 2
Control : dial
Buttons : 5
- TRIVIA -
Released in December 1997.
'Bemani' is actually a play on words : BE (at) MANI (a).
- SERIES -
1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)
- STAFF -
Director : Yuichiro Sagawa
Planners : Mizking, Takashi Hamano
Sound producers : Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi
Programmers : Takayuki Fukunaga, Hideki Hashimoto
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
CG designer : Mizking
Industrial designer : Isao Uehara
Graphic designer : Noriyuki Yokoki
Vocalist & rapper : Butcher "One Love", DJ Volcano, Chappy
Guiterist : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita
Dancers : Wan~chan, Nami
Japanese~English translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki
Producer : Koji Okamoto
- PORTS -
* Consoles :
Sony PlayStation (1998)
Nintendo Game Boy Color (1999, "Beatmania GB")
Bandai WonderSwan (1999, "BeatMania for WonderSwan")
* Others :
LCD handheld game
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=222&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 405141 00000048 FFFFFFFF Infinite Credits
00000000 4071DA 00000032 FFFFFFFF Music always at 50 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D80A 00000032 FFFFFFFF Music always at 50 BPM (2/2)
00000000 4071DA 00000096 FFFFFFFF Music always at 150 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D80A 00000096 FFFFFFFF Music always at 150 BPM (2/2)
00000000 404AA7 00000038 FFFFFFFF Groove Meter always 100% PL1 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
00000000 404AA9 00000038 FFFFFFFF Groove Meter always 100% PL2 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
Credit Pugsy's MAME Cheat file
00000000 405141 00000048 FFFFFFFF Infinite Credits
00000000 4071DA 00000032 FFFFFFFF Music always at 50 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D80A 00000032 FFFFFFFF Music always at 50 BPM (2/2)
00000000 4071DA 00000096 FFFFFFFF Music always at 150 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D80A 00000096 FFFFFFFF Music always at 150 BPM (2/2)
00000000 404AA7 00000038 FFFFFFFF Groove Meter always 100% PL1 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
00000000 404AA9 00000038 FFFFFFFF Groove Meter always 100% PL2 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
Credit Pugsy's MAME Cheat file