Blue Shark| 1978 |
Description:
Notes:
Notes:
Release type:
Developer: Midway
Controls/Input Device: Control(paddle), Buttons(1)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Midway
Controls/Input Device: Control(paddle), Buttons(1)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Blue Shark VGMuseum Game Endings
Blue Shark on CAESAR
Blue Shark high score and replay at MARP
Blue Shark on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Blue Shark VGMuseum Game Endings
Blue Shark on CAESAR
Blue Shark high score and replay at MARP
Blue Shark on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Blue Shark (c) 1978 Midway Mfg. Co.
Insert coin(s), and underwater creatures appear randomly on the screen. By pulling the trigger on the speargun, the player fires spears at the sea creatures. Features a three dimensional color background scenery depicting an underwater scene.
- TECHNICAL -
Game No. 742
Cabinet dimensions : 68,5'' (174,5 cm) High x 25,5'' (65 cm) Wide x 35,5'' (90 cm) Deep. Weight : 223 Lbs (101 Kg).
Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2
Players : 1
Control : paddle
Buttons : 1
- TRIVIA -
Released in September 1978.
- SCORING -
Shark (long range) : 500 points.
Octopus : 400 points.
Shark (short range) : 300 points.
Swordfish : 200 points.
Skindiver : -500 points.
- TIPS AND TRICKS -
* Don't Shoot The Skindiver! : If player hits the skindiver, he is penalized 500 points.
* When the player's score reaches 7000 points, movement of the targets speeds up.
* By default, one free play is awarded for a score of 18,000 points (operator adjustable).
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=298&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Blue Shark (c) 1978 Midway Mfg. Co.
Insert coin(s), and underwater creatures appear randomly on the screen. By pulling the trigger on the speargun, the player fires spears at the sea creatures. Features a three dimensional color background scenery depicting an underwater scene.
- TECHNICAL -
Game No. 742
Cabinet dimensions : 68,5'' (174,5 cm) High x 25,5'' (65 cm) Wide x 35,5'' (90 cm) Deep. Weight : 223 Lbs (101 Kg).
Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2
Players : 1
Control : paddle
Buttons : 1
- TRIVIA -
Released in September 1978.
- SCORING -
Shark (long range) : 500 points.
Octopus : 400 points.
Shark (short range) : 300 points.
Swordfish : 200 points.
Skindiver : -500 points.
- TIPS AND TRICKS -
* Don't Shoot The Skindiver! : If player hits the skindiver, he is penalized 500 points.
* When the player's score reaches 7000 points, movement of the targets speeds up.
* By default, one free play is awarded for a score of 18,000 points (operator adjustable).
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=298&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License