Blue Print (Midway)| 1982 |
Description:
Notes:
Notes:
Release type:
Developer: [Zilec Electronics] Bally Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: [Zilec Electronics] Bally Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Blue Print (Midway) VGMuseum Game Endings
Blue Print (Midway) on CAESAR
Blue Print (Midway) high score and replay at MARP
Blue Print (Midway) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Blue Print (Midway) VGMuseum Game Endings
Blue Print (Midway) on CAESAR
Blue Print (Midway) high score and replay at MARP
Blue Print (Midway) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Blue Print (c) 1982 Bally Midway Mfg. Co.
The player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend.
- TECHNICAL -
[Upright] [No. 300]
Dimensions : 35in. Deep x 25in. Wide x 68in. High.
Main CPU : Zilog Z80 (@ 3.5 Mhz), Zilog Z80 (@ 1.25 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Blue Print was released in September 1982.
Ashby Computers and Graphics Ltd, the game's programming team, would go on to become 'Ultimate Play the Game', who created a large number of classic and seminal games for both eight-bit home computers, such as the ZX Spectrum and Commodore C64; and, eventually, 'Rare'.
Under the ownership of Nintendo, the Rare team would be responsible for some of the finest games to grace both the SNES and N64 game consoles; as well as creating a small number of arcade titles, such as "Killer Instinct" and "Battletoads"; both of which were released in 1994. Rare is now owned by Microsoft.
David Nelson holds the official record for this game with 146,300 points on June 4, 2006.
Others releases:
"Blue Print [Mini Upright] [No. 301]"
"Blue Print [Cocktail Table] [No. 302]"
Export releases:
Blue Print (Jaleco)
- SCORING -
Dropping a bomb in the monster pit : 50 points.
Returning a monster to the monster pit : 100 points.
Finding a piece of the blueprint in the maze : 1,000 points.
Killing the monster with the constructed weapon : 500, 1,000, 1,500 or 2,000 points, depending on how close the monster is to the girl.
- TIPS AND TRICKS -
* Use your speedup ability to negotiate the maze faster, but save some of your energy in case you collect a bomb. You do not have enough time to dispose of a bomb running at normal speed.
* If a monster is sitting on the weapon start button, only return it to the monster pit when it is convenient to you, as the monster does no harm except drop the pieces of the weapon to the floor. Once the monster is removed the pieces are easy to replace on the blueprint.
* There is never more than one piece of the blueprint in a house, so do not return if you have already collected a weapon piece. There will only be a bomb located there.
* The firing pattern of the weapon is random, and only a few shots will actually reach the top of the screen. It will therefore be mainly luck when you kill the monster.
- STAFF -
Staff : Christopher Stamper, John Lathbury, Timothy Stamper
- PORTS -
* Consoles :
Atari 5200 (1983)
* Computers :
Commodore C64 (1983)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=297&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Blue Print (c) 1982 Bally Midway Mfg. Co.
The player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend.
- TECHNICAL -
[Upright] [No. 300]
Dimensions : 35in. Deep x 25in. Wide x 68in. High.
Main CPU : Zilog Z80 (@ 3.5 Mhz), Zilog Z80 (@ 1.25 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Blue Print was released in September 1982.
Ashby Computers and Graphics Ltd, the game's programming team, would go on to become 'Ultimate Play the Game', who created a large number of classic and seminal games for both eight-bit home computers, such as the ZX Spectrum and Commodore C64; and, eventually, 'Rare'.
Under the ownership of Nintendo, the Rare team would be responsible for some of the finest games to grace both the SNES and N64 game consoles; as well as creating a small number of arcade titles, such as "Killer Instinct" and "Battletoads"; both of which were released in 1994. Rare is now owned by Microsoft.
David Nelson holds the official record for this game with 146,300 points on June 4, 2006.
Others releases:
"Blue Print [Mini Upright] [No. 301]"
"Blue Print [Cocktail Table] [No. 302]"
Export releases:
Blue Print (Jaleco)
- SCORING -
Dropping a bomb in the monster pit : 50 points.
Returning a monster to the monster pit : 100 points.
Finding a piece of the blueprint in the maze : 1,000 points.
Killing the monster with the constructed weapon : 500, 1,000, 1,500 or 2,000 points, depending on how close the monster is to the girl.
- TIPS AND TRICKS -
* Use your speedup ability to negotiate the maze faster, but save some of your energy in case you collect a bomb. You do not have enough time to dispose of a bomb running at normal speed.
* If a monster is sitting on the weapon start button, only return it to the monster pit when it is convenient to you, as the monster does no harm except drop the pieces of the weapon to the floor. Once the monster is removed the pieces are easy to replace on the blueprint.
* There is never more than one piece of the blueprint in a house, so do not return if you have already collected a weapon piece. There will only be a bomb located there.
* The firing pattern of the weapon is random, and only a few shots will actually reach the top of the screen. It will therefore be mainly luck when you kill the monster.
- STAFF -
Staff : Christopher Stamper, John Lathbury, Timothy Stamper
- PORTS -
* Consoles :
Atari 5200 (1983)
* Computers :
Commodore C64 (1983)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=297&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8094 00000009 FFFFFFFF Infinite Credits
00000000 80E1 0000000A FFFFFFFF Infinite Lives
00000000 80C0 000000FF FFFFFFFF Infinite Fast Run Time
00000000 82C1 0000006F FFFFFFFF Infinite Run
00010000 82D1 00000047 FFFFFFFF Infinite Run (2/2)
20800000 0BAD 000000C3 FFFFFFFF Invincibility - Player
20810000 0F22 000000C3 FFFFFFFF Invincibility - Player (2/3) 1st = Enemy 1, 2nd = Bomb
20810000 17AA 000000AC FFFFFFFF Invincibility - Player (3/3) Enemy 2
20800000 0CDE 000000C3 FFFFFFFF Invincibility - Lady
00000000 80C5 00000001 FFFFFFFF Always Have Speed Up
00000000 82EB 000000AE FFFFFFFF Bomb Never Explodes
00000000 808A 00000011 FFFFFFFF Enemy 1 Stop Move
00010000 82B1 000000FF FFFFFFFF Enemy 1 Stop Move (2/2)
00000000 82A1 000000E7 FFFFFFFF Enemy 2 Stop Move
00010000 82A2 00000069 FFFFFFFF Enemy 2 Stop Move (2/2)
Credit Pugsy's MAME Cheat file
00000000 8094 00000009 FFFFFFFF Infinite Credits
00000000 80E1 0000000A FFFFFFFF Infinite Lives
00000000 80C0 000000FF FFFFFFFF Infinite Fast Run Time
00000000 82C1 0000006F FFFFFFFF Infinite Run
00010000 82D1 00000047 FFFFFFFF Infinite Run (2/2)
20800000 0BAD 000000C3 FFFFFFFF Invincibility - Player
20810000 0F22 000000C3 FFFFFFFF Invincibility - Player (2/3) 1st = Enemy 1, 2nd = Bomb
20810000 17AA 000000AC FFFFFFFF Invincibility - Player (3/3) Enemy 2
20800000 0CDE 000000C3 FFFFFFFF Invincibility - Lady
00000000 80C5 00000001 FFFFFFFF Always Have Speed Up
00000000 82EB 000000AE FFFFFFFF Bomb Never Explodes
00000000 808A 00000011 FFFFFFFF Enemy 1 Stop Move
00010000 82B1 000000FF FFFFFFFF Enemy 1 Stop Move (2/2)
00000000 82A1 000000E7 FFFFFFFF Enemy 2 Stop Move
00010000 82A2 00000069 FFFFFFFF Enemy 2 Stop Move (2/2)
Credit Pugsy's MAME Cheat file