Blasteroids (rev 4)| 1987 |
Description:
Notes:
Notes:
Release type:
Developer: Atari Games
Controls/Input Device: Control(dial), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Atari Games
Controls/Input Device: Control(dial), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Blasteroids (rev 4) VGMuseum Game Endings
Blasteroids (rev 4) on CAESAR
Blasteroids (rev 4) high score and replay at MARP
Blasteroids (rev 4) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Blasteroids (rev 4) VGMuseum Game Endings
Blasteroids (rev 4) on CAESAR
Blasteroids (rev 4) high score and replay at MARP
Blasteroids (rev 4) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Blasteroids (c) 1987 Atari Games Corp.
Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.
The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.
Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are : Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow).
Additional power-ups can be collected to improve the player's chances, some of the items available are : additional guns, larger fuel tanks, crystal magnets and impervious shields. Some of these add-ons are time-limited while others last until the player's current ship is destroyed. In the asteroid field, there are also 'popcorn' asteroids; small blue rock formations that grow larger and travel faster with each hit they take until they become large, non-moving objects on the screen. These obstacles must be avoided since hitting them will drain all of the ship's fuel, costing the player a life. A popcorn asteroid can not be destroyed. Hitting anything other than bonus power-ups and energy crystals costs precious fuel. Clearing a sector of all of its asteroids takes the player back to a screen and shows a preview of all of the cleared and uncleared sectors in this star system. Some sectors are marked as "unknown" and no preview is offered for these levels. From here, the player can choose which system they wish to tackle next. All systems need to be cleared before the player is given the chance to battle against Mukor himself. To kill Mukor, the player must eliminate each of the volcanoes with multiple blaster hits. Destroying a volcano causes Mukor to release bonus power-up items, and destroying all of the volcanoes causes Mukor to flee, returning the player to the selection vortices.
Later, after all other sectors have been cleared, the player will eventually have to face Mukor again and this time, the enemy boss will have to be destroyed. After Mukor has been destroyed, the game ends.
In the simultaneous two-player game, the first person to fly their ship into a vortex chooses the star system to which the players go. A unique feature of two-person play is the docking of ships : to dock, one player must transform their ship to the largest size while the other transforms to the smallest. By touching the two ships together, they dock and form one large ship. The player originally with the larger ship now controls the speed and direction of the docked ship and can fire straight forward. The player with the smaller ship controls a turret that can rotate and fire independently of the main ship. The dock is broken when the player with the small ship hits their 'thrust' button.
- TECHNICAL -
Cabinet dimensions :
70 in. (178 cm) high
26.75 in. (70 cm) wide
34.38 in. (87 cm) deep
Cabinet weight : 302 lbs (137 kg).
Game ID : 136057
Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz)
Players : 2
Control : dial
Buttons : 4
- TRIVIA -
Blasteroids was released in February 1988.
2,000 units were produced in the USA. The selling price was $2,345.
The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned.
Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ILM (Industrial Light and Magic), Lucasart's industry-leading special effects company.
Mark Twitty holds the official record for this game with 2,773,840 points on April 20, 1988.
- UPDATES -
The prototype version of Blasteroids has the programmer's head (Ed Rotberg) hidden in it.
- TIPS AND TRICKS -
* Ed Rotberg (Prototype version only) : To find his head, start a game on medium difficulty... complete the first wave, then pick the upper right hand wave next. Shoot the blue crystal rocks until they turn into spinning heads.
- SERIES -
1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1987)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)
- STAFF -
Staff : Ed Rotberg, Peter Lipson, Gary Stempler, Sam Comstock, Rob Rowe, Mike Hally, Brad Fuller, Mike Albaugh, Chris Downend
- PORTS -
* Computers :
Commodore C64 [US] [EU] (1988)
Amstrad CPC [EU] (1989)
Atari ST [EU] (1989)
Commodore Amiga [EU] (1989)
MSX [EU] (1989)
Sinclair ZX Spectrum [EU] (1989)
* Others :
Apple iPhone/iPod [US] (August 5, 2009) [Model 326573077]
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=275&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Blasteroids (c) 1987 Atari Games Corp.
Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.
The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.
Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are : Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow).
Additional power-ups can be collected to improve the player's chances, some of the items available are : additional guns, larger fuel tanks, crystal magnets and impervious shields. Some of these add-ons are time-limited while others last until the player's current ship is destroyed. In the asteroid field, there are also 'popcorn' asteroids; small blue rock formations that grow larger and travel faster with each hit they take until they become large, non-moving objects on the screen. These obstacles must be avoided since hitting them will drain all of the ship's fuel, costing the player a life. A popcorn asteroid can not be destroyed. Hitting anything other than bonus power-ups and energy crystals costs precious fuel. Clearing a sector of all of its asteroids takes the player back to a screen and shows a preview of all of the cleared and uncleared sectors in this star system. Some sectors are marked as "unknown" and no preview is offered for these levels. From here, the player can choose which system they wish to tackle next. All systems need to be cleared before the player is given the chance to battle against Mukor himself. To kill Mukor, the player must eliminate each of the volcanoes with multiple blaster hits. Destroying a volcano causes Mukor to release bonus power-up items, and destroying all of the volcanoes causes Mukor to flee, returning the player to the selection vortices.
Later, after all other sectors have been cleared, the player will eventually have to face Mukor again and this time, the enemy boss will have to be destroyed. After Mukor has been destroyed, the game ends.
In the simultaneous two-player game, the first person to fly their ship into a vortex chooses the star system to which the players go. A unique feature of two-person play is the docking of ships : to dock, one player must transform their ship to the largest size while the other transforms to the smallest. By touching the two ships together, they dock and form one large ship. The player originally with the larger ship now controls the speed and direction of the docked ship and can fire straight forward. The player with the smaller ship controls a turret that can rotate and fire independently of the main ship. The dock is broken when the player with the small ship hits their 'thrust' button.
- TECHNICAL -
Cabinet dimensions :
70 in. (178 cm) high
26.75 in. (70 cm) wide
34.38 in. (87 cm) deep
Cabinet weight : 302 lbs (137 kg).
Game ID : 136057
Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz)
Players : 2
Control : dial
Buttons : 4
- TRIVIA -
Blasteroids was released in February 1988.
2,000 units were produced in the USA. The selling price was $2,345.
The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned.
Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ILM (Industrial Light and Magic), Lucasart's industry-leading special effects company.
Mark Twitty holds the official record for this game with 2,773,840 points on April 20, 1988.
- UPDATES -
The prototype version of Blasteroids has the programmer's head (Ed Rotberg) hidden in it.
- TIPS AND TRICKS -
* Ed Rotberg (Prototype version only) : To find his head, start a game on medium difficulty... complete the first wave, then pick the upper right hand wave next. Shoot the blue crystal rocks until they turn into spinning heads.
- SERIES -
1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1987)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)
- STAFF -
Staff : Ed Rotberg, Peter Lipson, Gary Stempler, Sam Comstock, Rob Rowe, Mike Hally, Brad Fuller, Mike Albaugh, Chris Downend
- PORTS -
* Computers :
Commodore C64 [US] [EU] (1988)
Amstrad CPC [EU] (1989)
Atari ST [EU] (1989)
Commodore Amiga [EU] (1989)
MSX [EU] (1989)
Sinclair ZX Spectrum [EU] (1989)
* Others :
Apple iPhone/iPod [US] (August 5, 2009) [Model 326573077]
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=275&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFCF05 00000019 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 FFE548 000000A0 FFFFFFFF Infinite Energy PL1
00000000 FFE55E 00000063 FFFFFFFF Infinite Shields PL1
00000000 FFE5BD 000000A0 FFFFFFFF Infinite Ammo PL1 Get the blaster first
00000000 FFE55C 00000080 00000080 Always Death Blossom PL1
00000000 FFE55C 00000040 00000040 Always Blaster PL1
00000000 FFE55C 00000020 00000020 Always Power Shots PL1
00000000 FFE55C 00000001 00000001 Always RipStar PL1
00000000 FFE55D 00000008 00000008 Always Crystal Magnet PL1
00000000 FFE55D 00000004 00000004 Always Booster PL1
00000000 FFE55D 00000002 00000002 Always Cloak PL1
00000000 FFE55D 00000001 00000001 Always Extra Fuel Tank PL1
00000001 FFE55C 00000080 00000080 Get Death Blossom Now! PL1
00000001 FFE55C 00000040 00000040 Get Blaster Now! PL1
00000001 FFE55C 00000020 00000020 Get Power Shots Now! PL1
00000001 FFE55C 00000001 00000001 Get RipStar Now! PL1
00000001 FFE55D 00000008 00000008 Get Crystal Magnet Now! PL1
00000001 FFE55D 00000004 00000004 Get Booster Now! PL1
00000001 FFE55D 00000002 00000002 Get Cloak Now! PL1
00000001 FFE55D 00000001 00000001 Get Extra Fuel Tank Now! PL1
60000000 000000 00000000 00000000
00000000 FFE578 000000A0 FFFFFFFF Infinite Energy PL2
00000000 FFE58E 00000063 FFFFFFFF Infinite Shields PL2
00000000 FFE5ED 000000A0 FFFFFFFF Infinite Ammo PL2 Get the blaster first
00000000 FFE58C 00000080 00000080 Always Death Blossom PL2
00000000 FFE58C 00000040 00000040 Always Blaster PL2
00000000 FFE58C 00000020 00000020 Always Power Shots PL2
00000000 FFE58C 00000001 00000001 Always RipStar PL2
00000000 FFE58D 00000008 00000008 Always Crystal Magnet PL2
00000000 FFE58D 00000004 00000004 Always Booster PL2
00000000 FFE58D 00000002 00000002 Always Cloak PL2
00000000 FFE58D 00000001 00000001 Always Extra Fuel Tank PL2
00000001 FFE58C 00000080 00000080 Get Death Blossom Now! PL2
00000001 FFE58C 00000040 00000040 Get Blaster Now! PL2
00000001 FFE58C 00000020 00000020 Get Power Shots Now! PL2
00000001 FFE58C 00000001 00000001 Get RipStar Now! PL2
00000001 FFE58D 00000008 00000008 Get Crystal Magnet Now! PL2
00000001 FFE58D 00000004 00000004 Get Booster Now! PL2
00000001 FFE58D 00000002 00000002 Get Cloak Now! PL2
00000001 FFE58D 00000001 00000001 Get Extra Fuel Tank Now! PL2
Credit Pugsy's MAME Cheat file
00000000 FFCF05 00000019 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 FFE548 000000A0 FFFFFFFF Infinite Energy PL1
00000000 FFE55E 00000063 FFFFFFFF Infinite Shields PL1
00000000 FFE5BD 000000A0 FFFFFFFF Infinite Ammo PL1 Get the blaster first
00000000 FFE55C 00000080 00000080 Always Death Blossom PL1
00000000 FFE55C 00000040 00000040 Always Blaster PL1
00000000 FFE55C 00000020 00000020 Always Power Shots PL1
00000000 FFE55C 00000001 00000001 Always RipStar PL1
00000000 FFE55D 00000008 00000008 Always Crystal Magnet PL1
00000000 FFE55D 00000004 00000004 Always Booster PL1
00000000 FFE55D 00000002 00000002 Always Cloak PL1
00000000 FFE55D 00000001 00000001 Always Extra Fuel Tank PL1
00000001 FFE55C 00000080 00000080 Get Death Blossom Now! PL1
00000001 FFE55C 00000040 00000040 Get Blaster Now! PL1
00000001 FFE55C 00000020 00000020 Get Power Shots Now! PL1
00000001 FFE55C 00000001 00000001 Get RipStar Now! PL1
00000001 FFE55D 00000008 00000008 Get Crystal Magnet Now! PL1
00000001 FFE55D 00000004 00000004 Get Booster Now! PL1
00000001 FFE55D 00000002 00000002 Get Cloak Now! PL1
00000001 FFE55D 00000001 00000001 Get Extra Fuel Tank Now! PL1
60000000 000000 00000000 00000000
00000000 FFE578 000000A0 FFFFFFFF Infinite Energy PL2
00000000 FFE58E 00000063 FFFFFFFF Infinite Shields PL2
00000000 FFE5ED 000000A0 FFFFFFFF Infinite Ammo PL2 Get the blaster first
00000000 FFE58C 00000080 00000080 Always Death Blossom PL2
00000000 FFE58C 00000040 00000040 Always Blaster PL2
00000000 FFE58C 00000020 00000020 Always Power Shots PL2
00000000 FFE58C 00000001 00000001 Always RipStar PL2
00000000 FFE58D 00000008 00000008 Always Crystal Magnet PL2
00000000 FFE58D 00000004 00000004 Always Booster PL2
00000000 FFE58D 00000002 00000002 Always Cloak PL2
00000000 FFE58D 00000001 00000001 Always Extra Fuel Tank PL2
00000001 FFE58C 00000080 00000080 Get Death Blossom Now! PL2
00000001 FFE58C 00000040 00000040 Get Blaster Now! PL2
00000001 FFE58C 00000020 00000020 Get Power Shots Now! PL2
00000001 FFE58C 00000001 00000001 Get RipStar Now! PL2
00000001 FFE58D 00000008 00000008 Get Crystal Magnet Now! PL2
00000001 FFE58D 00000004 00000004 Get Booster Now! PL2
00000001 FFE58D 00000002 00000002 Get Cloak Now! PL2
00000001 FFE58D 00000001 00000001 Get Extra Fuel Tank Now! PL2
Credit Pugsy's MAME Cheat file