Blaster| 1983 |
Description:
Notes:
Notes:
Release type:
Developer: Williams
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Williams
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Blaster VGMuseum Game Endings
Blaster on CAESAR
Blaster high score and replay at MARP
Blaster on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Blaster VGMuseum Game Endings
Blaster on CAESAR
Blaster high score and replay at MARP
Blaster on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Blaster (c) 1983 Williams.
The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20.
The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these).
There are also two unique waves that occur only once, they are Armageddon and Paradise.
Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them.
Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.
- TECHNICAL -
[1] [DuraMold model]
The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee.
Dimensions : 72" (182.9cm) High x 29" (73.7cm) Wide x 31" (78.7cm) Deep
[2] [Upright model]
Dimensions : 70" (177.8cm) High x 24.5" (62.2cm) Wide x 26.5" (67.3cm) Deep
Weight : 270 lbs (122.5 kg)
[3] [Cockpit model]
Dimensions : 58.5" (148.6cm) High x 30" (70cm) Wide x 77.5"(198.9cm) Deep
Weight (uncrated) : 342 lbs (155kg)
Weight (crated) : 402 lbs (182.5kg)
[4] [Conversion Kit]
Monitor (all models): 19" color raster non-interlaced.
CPU : 6809E
ROM : 232 Kilobytes
Video & Scratch RAM : 50 Kilobytes
CMOS RAM : 1kx4
Sound system : 2 Channel Stereo, 2 6808 Microprocessors
ROM : 8 Kilobytes (2 Systems)
Players : 2 (alternating)
Control : 49-Way optical joystick (6 separate speeds in 8 directions plus center off position)
Buttons : 2 (BLAST, THRUST)
- TRIVIA -
Blaster was released internationally in November 1983.
Blaster was the official sequel to "Robotron: 2084", its attract mode went : The Robotrons have destroyed the last human family.
Dwayne Richard holds the record for this game with 92,346,500(!) points.
Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.
Various copyright messages are hidden in the game's programming. They start off normal, then the weirdness starts. LED and EPJ are Larry DeMar and Eugene Jarvis respectively, the co-designers of this fine game.
At 0x18FB0:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
At 0x29409:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ
At 0x2B282:
KEEPA YOU HANS OFFA MY PROAGRAMA
At 0x3046A:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ
YOU TOUCHA MY PROGRAM - I BREAKA YOU FACE!
At 0x38A5F:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
SO THERE!
LED - EPJ
- UPDATES -
When Blaster was first put out at a test location in early 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in late 1983, the program had been modified to have 20 waves, and no buy-ins allowed.
- SERIES -
1. Robotron: 2084 (1982, ARC)
2. Blaster (1983, ARC)
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)
- STAFF -
Developed by: Vid Kidz
Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD)
- PORTS -
* Consoles :
Sony PlayStation [US] (November 30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]"
Sony PlayStation [EU] (March 1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"
Sony PlayStation 2 [US] (November 18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
Microsoft XBOX [US] (November 24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (December 18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Microsoft XBOX [EU] (February 6, 2004) "Midway Arcade Treasures"
Sony PlayStation 2 [EU] (February 6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
* Computers :
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2"
PC [MS Windows, CD-ROM] [US] (August 27, 2004) "Midway Arcade Treasures"
PC [MS Windows, CD-ROM] [EU] (November 23, 2004) "Midway Arcade Treasures"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=274&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Blaster (c) 1983 Williams.
The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20.
The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these).
There are also two unique waves that occur only once, they are Armageddon and Paradise.
Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them.
Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.
- TECHNICAL -
[1] [DuraMold model]
The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee.
Dimensions : 72" (182.9cm) High x 29" (73.7cm) Wide x 31" (78.7cm) Deep
[2] [Upright model]
Dimensions : 70" (177.8cm) High x 24.5" (62.2cm) Wide x 26.5" (67.3cm) Deep
Weight : 270 lbs (122.5 kg)
[3] [Cockpit model]
Dimensions : 58.5" (148.6cm) High x 30" (70cm) Wide x 77.5"(198.9cm) Deep
Weight (uncrated) : 342 lbs (155kg)
Weight (crated) : 402 lbs (182.5kg)
[4] [Conversion Kit]
Monitor (all models): 19" color raster non-interlaced.
CPU : 6809E
ROM : 232 Kilobytes
Video & Scratch RAM : 50 Kilobytes
CMOS RAM : 1kx4
Sound system : 2 Channel Stereo, 2 6808 Microprocessors
ROM : 8 Kilobytes (2 Systems)
Players : 2 (alternating)
Control : 49-Way optical joystick (6 separate speeds in 8 directions plus center off position)
Buttons : 2 (BLAST, THRUST)
- TRIVIA -
Blaster was released internationally in November 1983.
Blaster was the official sequel to "Robotron: 2084", its attract mode went : The Robotrons have destroyed the last human family.
Dwayne Richard holds the record for this game with 92,346,500(!) points.
Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.
Various copyright messages are hidden in the game's programming. They start off normal, then the weirdness starts. LED and EPJ are Larry DeMar and Eugene Jarvis respectively, the co-designers of this fine game.
At 0x18FB0:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
At 0x29409:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ
At 0x2B282:
KEEPA YOU HANS OFFA MY PROAGRAMA
At 0x3046A:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ
YOU TOUCHA MY PROGRAM - I BREAKA YOU FACE!
At 0x38A5F:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
SO THERE!
LED - EPJ
- UPDATES -
When Blaster was first put out at a test location in early 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in late 1983, the program had been modified to have 20 waves, and no buy-ins allowed.
- SERIES -
1. Robotron: 2084 (1982, ARC)
2. Blaster (1983, ARC)
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)
- STAFF -
Developed by: Vid Kidz
Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD)
- PORTS -
* Consoles :
Sony PlayStation [US] (November 30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]"
Sony PlayStation [EU] (March 1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"
Sony PlayStation 2 [US] (November 18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
Microsoft XBOX [US] (November 24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (December 18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Microsoft XBOX [EU] (February 6, 2004) "Midway Arcade Treasures"
Sony PlayStation 2 [EU] (February 6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
* Computers :
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2"
PC [MS Windows, CD-ROM] [US] (August 27, 2004) "Midway Arcade Treasures"
PC [MS Windows, CD-ROM] [EU] (November 23, 2004) "Midway Arcade Treasures"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=274&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 BD89 00000099 FFFFFFFF Infinite Credits
00000000 973E 00000003 FFFFFFFF Infinite Energy
60000000 0000 00000000 00000000
00000000 BD26 00000005 FFFFFFFF Infinite Lives PL1
00000303 BD29 00000063 FFFFFFFF Select Next Wave PL1 Paradise every 20 levels
60000000 0000 00000000 00000000
00000000 BD44 00000005 FFFFFFFF Infinite Lives PL2
00000303 BD47 00000063 FFFFFFFF Select Next Wave PL2 Paradise every 20 levels
Credit Pugsy's MAME Cheat file
00000000 BD89 00000099 FFFFFFFF Infinite Credits
00000000 973E 00000003 FFFFFFFF Infinite Energy
60000000 0000 00000000 00000000
00000000 BD26 00000005 FFFFFFFF Infinite Lives PL1
00000303 BD29 00000063 FFFFFFFF Select Next Wave PL1 Paradise every 20 levels
60000000 0000 00000000 00000000
00000000 BD44 00000005 FFFFFFFF Infinite Lives PL2
00000303 BD47 00000063 FFFFFFFF Select Next Wave PL2 Paradise every 20 levels
Credit Pugsy's MAME Cheat file