Bio-ship Paladin| 1990 |
Description:
Notes:
Notes:
Release type:
Developer: UPL (American Sammy license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: UPL (American Sammy license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Bio-ship Paladin VGMuseum Game Endings
Bio-ship Paladin on CAESAR
Bio-ship Paladin high score and replay at MARP
Bio-ship Paladin on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Bio-ship Paladin VGMuseum Game Endings
Bio-ship Paladin on CAESAR
Bio-ship Paladin high score and replay at MARP
Bio-ship Paladin on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bio-Ship Paladin (c) 1990 American Sammy Corp.
While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.
- TECHNICAL -
Game ID : UPL-90062
Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4.0 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in November 1990.
Licensed from UPL.
This game is known in Japan as "Uchuu Senkan Gomorrah" (translates from Japanese as 'Space Battleship Gomorrah').
- STAFF -
Game designed by : Tsutomu Fuzisawa
Program designed by : Itsam Matarca
Character designers : Tsutomu Fuzisawa, Kinya Aoyama
Background designers : Mutsuo Kaneko, Miho Urushibara, Shiho Sasaki
Sound effects by : Yoshio Nagashima
- PORTS -
* Consoles :
Sega Mega Drive (1991)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=251&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Bio-Ship Paladin (c) 1990 American Sammy Corp.
While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.
- TECHNICAL -
Game ID : UPL-90062
Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4.0 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in November 1990.
Licensed from UPL.
This game is known in Japan as "Uchuu Senkan Gomorrah" (translates from Japanese as 'Space Battleship Gomorrah').
- STAFF -
Game designed by : Tsutomu Fuzisawa
Program designed by : Itsam Matarca
Character designers : Tsutomu Fuzisawa, Kinya Aoyama
Background designers : Mutsuo Kaneko, Miho Urushibara, Shiho Sasaki
Sound effects by : Yoshio Nagashima
- PORTS -
* Consoles :
Sega Mega Drive (1991)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=251&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 00000 00000000 00000000 The following cheats are from the "option" menu of the test mode. But the values are
60000000 00000 00000000 00000000 reset when you reset the game. Using cheats allows you to change them with ease.
62000000 00000 00000000 00000000 Select Hit Check
00110000 F0054 00000000 FFFFFFFF Always "ON"
00110000 F0054 0000FFFF FFFFFFFF Always "OFF"
62000000 00000 00000000 00000000 Select Round Select
00110000 F0056 0000FFFF FFFFFFFF Always "ON"
00110000 F0056 00000000 FFFFFFFF Always "OFF"
60000000 00000 00000000 00000000
00000000 F02DD 00000006 FFFFFFFF Infinite Lives PL1
00000000 F0331 00000014 FFFFFFFF Infinite Energy PL1
00000000 F0335 00000040 FFFFFFFF Always have Max Beam PL1
00000000 F02DB 0000004F FFFFFFFF Invincibility PL1
00000000 F02FA 000000FF FFFFFFFF Always have Autobeam PL1
00000000 F0375 00000021 FFFFFFFF Infinite Auto-beam Time PL1 You must get the auto-beam powerup for it to work though
60000000 00000 00000000 00000000
00000000 F0E5D 00000006 FFFFFFFF Infinite Lives PL2
00000000 F0EB1 00000014 FFFFFFFF Infinite Energy PL2
00000000 F0EB5 00000040 FFFFFFFF Always have Max Beam PL2
00000000 F0E5B 0000004F FFFFFFFF Invincibility PL2
00000000 F0E7A 000000FF FFFFFFFF Always have Autobeam PL2
00000000 F0EF5 00000021 FFFFFFFF Infinite Auto-beam Time PL2 You must get the auto-beam powerup for it to work though
Credit Pugsy's MAME Cheat file
60000000 00000 00000000 00000000 The following cheats are from the "option" menu of the test mode. But the values are
60000000 00000 00000000 00000000 reset when you reset the game. Using cheats allows you to change them with ease.
62000000 00000 00000000 00000000 Select Hit Check
00110000 F0054 00000000 FFFFFFFF Always "ON"
00110000 F0054 0000FFFF FFFFFFFF Always "OFF"
62000000 00000 00000000 00000000 Select Round Select
00110000 F0056 0000FFFF FFFFFFFF Always "ON"
00110000 F0056 00000000 FFFFFFFF Always "OFF"
60000000 00000 00000000 00000000
00000000 F02DD 00000006 FFFFFFFF Infinite Lives PL1
00000000 F0331 00000014 FFFFFFFF Infinite Energy PL1
00000000 F0335 00000040 FFFFFFFF Always have Max Beam PL1
00000000 F02DB 0000004F FFFFFFFF Invincibility PL1
00000000 F02FA 000000FF FFFFFFFF Always have Autobeam PL1
00000000 F0375 00000021 FFFFFFFF Infinite Auto-beam Time PL1 You must get the auto-beam powerup for it to work though
60000000 00000 00000000 00000000
00000000 F0E5D 00000006 FFFFFFFF Infinite Lives PL2
00000000 F0EB1 00000014 FFFFFFFF Infinite Energy PL2
00000000 F0EB5 00000040 FFFFFFFF Always have Max Beam PL2
00000000 F0E5B 0000004F FFFFFFFF Invincibility PL2
00000000 F0E7A 000000FF FFFFFFFF Always have Autobeam PL2
00000000 F0EF5 00000021 FFFFFFFF Infinite Auto-beam Time PL2 You must get the auto-beam powerup for it to work though
Credit Pugsy's MAME Cheat file