Bigfoot Bonkers| 1976 |
Description:
Notes:
Notes:
Release type:
Developer: Meadows Games, Inc.
Controls/Input Device: Control(joy8way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Meadows Games, Inc.
Controls/Input Device: Control(joy8way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Bigfoot Bonkers VGMuseum Game Endings
Bigfoot Bonkers on CAESAR
Bigfoot Bonkers high score and replay at MARP
Bigfoot Bonkers on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Bigfoot Bonkers VGMuseum Game Endings
Bigfoot Bonkers on CAESAR
Bigfoot Bonkers high score and replay at MARP
Bigfoot Bonkers on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bigfoot Bonkers (c) 1976 Meadows Games.
This game was 2-player only, you must have a live human opponent to play against, or else the other players mouse (the games promotional material said the character was a mouse), will go straight into a wall, making for a very quick and boring game. Each player moves their mouse around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. Scattered around the gameboard are several 'fee' that you must avoid, as hitting a foot is just like smashing into a wall or a line. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost.
- TECHNICAL -
Main CPU : S2650 (@ 672 Khz)
Sound Chips : DAC (@ 672 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 230 pixels
Screen refresh : 60.00 Hz
Palette colors : 3
Players : 2
Control : 4-way joystick
The machine came in an upright format, used a black and white open frame monitor, and a single speaker. The control panel only had a pair of 4-Way joysticks on it. There were not any other buttons on the whole machine. Inserting a coin started the game at once. Both players got to play for a single coin. The game ended after one player chalked up two wins, but this was operator adjustable up to as high as five. One particularly annoying thing about this title is the demo sounds, the machine would emit a series of bleeps almost constantly. You could not turn this off at all.
- TRIVIA -
Released in October 1976.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=246&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Bigfoot Bonkers (c) 1976 Meadows Games.
This game was 2-player only, you must have a live human opponent to play against, or else the other players mouse (the games promotional material said the character was a mouse), will go straight into a wall, making for a very quick and boring game. Each player moves their mouse around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. Scattered around the gameboard are several 'fee' that you must avoid, as hitting a foot is just like smashing into a wall or a line. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost.
- TECHNICAL -
Main CPU : S2650 (@ 672 Khz)
Sound Chips : DAC (@ 672 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 230 pixels
Screen refresh : 60.00 Hz
Palette colors : 3
Players : 2
Control : 4-way joystick
The machine came in an upright format, used a black and white open frame monitor, and a single speaker. The control panel only had a pair of 4-Way joysticks on it. There were not any other buttons on the whole machine. Inserting a coin started the game at once. Both players got to play for a single coin. The game ended after one player chalked up two wins, but this was operator adjustable up to as high as five. One particularly annoying thing about this title is the demo sounds, the machine would emit a series of bleeps almost constantly. You could not turn this off at all.
- TRIVIA -
Released in October 1976.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=246&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1C27 00000010 FFFFFFFF Score always = 0 PL1
00000001 1C27 00000010 FFFFFFFF Score = 0 Now! PL1
00000001 1C27 00000011 FFFFFFFF Score = 1 Now! PL1
00000001 1C27 00000012 FFFFFFFF Score = 2 Now! PL1
00000001 1C27 00000013 FFFFFFFF Score = 3 Now! PL1
60000000 0000 00000000 00000000
00000000 1C3E 00000010 FFFFFFFF Score always = 0 PL2
00000001 1C3E 00000010 FFFFFFFF Score = 0 Now! PL2
00000001 1C3E 00000011 FFFFFFFF Score = 1 Now! PL2
00000001 1C3E 00000012 FFFFFFFF Score = 2 Now! PL2
00000001 1C3E 00000013 FFFFFFFF Score = 3 Now! PL2
Credit Pugsy's MAME Cheat file
00000000 1C27 00000010 FFFFFFFF Score always = 0 PL1
00000001 1C27 00000010 FFFFFFFF Score = 0 Now! PL1
00000001 1C27 00000011 FFFFFFFF Score = 1 Now! PL1
00000001 1C27 00000012 FFFFFFFF Score = 2 Now! PL1
00000001 1C27 00000013 FFFFFFFF Score = 3 Now! PL1
60000000 0000 00000000 00000000
00000000 1C3E 00000010 FFFFFFFF Score always = 0 PL2
00000001 1C3E 00000010 FFFFFFFF Score = 0 Now! PL2
00000001 1C3E 00000011 FFFFFFFF Score = 1 Now! PL2
00000001 1C3E 00000012 FFFFFFFF Score = 2 Now! PL2
00000001 1C3E 00000013 FFFFFFFF Score = 3 Now! PL2
Credit Pugsy's MAME Cheat file