Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999)| 1999 |
Description:
Notes:
Notes:
Release type:
Developer: Eighting
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Eighting
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999) VGMuseum Game Endings
Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999) on CAESAR
Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999) high score and replay at MARP
Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999) VGMuseum Game Endings
Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999) on CAESAR
Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999) high score and replay at MARP
Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Battle Bakraid (c) 1999 Eighting.
The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.
- TECHNICAL -
Game ID : ET68-V99
Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in April 1999.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Battle Bakraid Original Soundtrack - SGCD-0008) on 19/06/1999.
- UPDATES -
The 'Unlimited Version' (06/1999) has unlocking codes to gain access to five secret fighters and the special course.
- SCORING -
Medals System : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point...
1 : 100 points.
2 : 200 points.
3 : 300 points.
4 : 400 points.
5 : 500 points.
6 : 600 points.
7 : 700 points.
8 : 800 points.
9 : 900 points.
10 : 1000 points.
11 : 2000 points.
12 : 3000 points.
13 : 4000 points.
14 : 5000 points.
15 : 6000 points.
16 : 7000 points.
17 : 8000 points.
18 : 9000 points.
19 : 10,000 points.
20 : 100,000 points - You can only trigger the 100k points medals when you have a multiplier active, and you can only continue to release 100k points medals if you continue to keep a multiplier going. Once you lose a multiplier, your medals revert back to 10k points medals.
* Multiplier System : Bakraid features another scoring system that alters the amount of points gained from enemy destruction by modifying the base point gain from enemy destruction with a specially acquired incremental multiplier. The multiplier system is the more important of the two scoring systems as it is the system that can contribute to almost 80% of your total score, and is centric to the release of the special 100,000 points medals. However, the multiplier system is also the most difficult to get to grips with and exploit, as it requires a lot of pre-planning on the player's part with regards to stage and boss strategies in order to maximize potential point gains. The multiplier system in essence features an incremental multiplier that is gained by destroying LARGE enemies. You can continue to increment the multiplier up to a max of 64x, via this simple table (the number in brackets refers to the amount of large enemies destroyed to reach that multiplier stage) :
2x (destroy 2)
4x (3)
8x (4)
16x (5)
32x (6)
64x (7 and more)
- TIPS AND TRICKS -
* Ship Selection : at the ship select screen...
1) To select a 'main shot power type' fighter, select your ship with A button.
2) To select a 'Bomber power type', select your ship with B button.
3) To select a 'Side shot power type', select your ship with C button.
4) To select a 'Speed up type', select your ship with Start button.
* Phase 2 : to unlock 3 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Start.
* Phase 3 : to unlock 2 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start (the entering of this code has to be finished before the counter passes 10).
* Special Course : hold C button, insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, B, A, Start and release C button.
* Team Edit : insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, A, B, Start (the entering of this code has to be started after the counter passes 10).
* Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously.
* Score Mode : to show up score calculations, start from anywhere in the game, hold C button and tap Joystick Up (to leave the score mode, re-enter the code).
- SERIES -
1. Battle Garegga (1996)
2. Battle Bakraid (1999)
- STAFF -
Program 68000 Side : Shinobu Yagawa
Program Z80 Side : Tatsuya Uemura
Music composed by : Atsuhiro Motoyama
Graphics: H. Tamai, N. Kaneko, F. Namie
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=196&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Battle Bakraid (c) 1999 Eighting.
The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.
- TECHNICAL -
Game ID : ET68-V99
Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in April 1999.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Battle Bakraid Original Soundtrack - SGCD-0008) on 19/06/1999.
- UPDATES -
The 'Unlimited Version' (06/1999) has unlocking codes to gain access to five secret fighters and the special course.
- SCORING -
Medals System : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point...
1 : 100 points.
2 : 200 points.
3 : 300 points.
4 : 400 points.
5 : 500 points.
6 : 600 points.
7 : 700 points.
8 : 800 points.
9 : 900 points.
10 : 1000 points.
11 : 2000 points.
12 : 3000 points.
13 : 4000 points.
14 : 5000 points.
15 : 6000 points.
16 : 7000 points.
17 : 8000 points.
18 : 9000 points.
19 : 10,000 points.
20 : 100,000 points - You can only trigger the 100k points medals when you have a multiplier active, and you can only continue to release 100k points medals if you continue to keep a multiplier going. Once you lose a multiplier, your medals revert back to 10k points medals.
* Multiplier System : Bakraid features another scoring system that alters the amount of points gained from enemy destruction by modifying the base point gain from enemy destruction with a specially acquired incremental multiplier. The multiplier system is the more important of the two scoring systems as it is the system that can contribute to almost 80% of your total score, and is centric to the release of the special 100,000 points medals. However, the multiplier system is also the most difficult to get to grips with and exploit, as it requires a lot of pre-planning on the player's part with regards to stage and boss strategies in order to maximize potential point gains. The multiplier system in essence features an incremental multiplier that is gained by destroying LARGE enemies. You can continue to increment the multiplier up to a max of 64x, via this simple table (the number in brackets refers to the amount of large enemies destroyed to reach that multiplier stage) :
2x (destroy 2)
4x (3)
8x (4)
16x (5)
32x (6)
64x (7 and more)
- TIPS AND TRICKS -
* Ship Selection : at the ship select screen...
1) To select a 'main shot power type' fighter, select your ship with A button.
2) To select a 'Bomber power type', select your ship with B button.
3) To select a 'Side shot power type', select your ship with C button.
4) To select a 'Speed up type', select your ship with Start button.
* Phase 2 : to unlock 3 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Start.
* Phase 3 : to unlock 2 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start (the entering of this code has to be finished before the counter passes 10).
* Special Course : hold C button, insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, B, A, Start and release C button.
* Team Edit : insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, A, B, Start (the entering of this code has to be started after the counter passes 10).
* Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously.
* Score Mode : to show up score calculations, start from anywhere in the game, hold C button and tap Joystick Up (to leave the score mode, re-enter the code).
- SERIES -
1. Battle Garegga (1996)
2. Battle Bakraid (1999)
- STAFF -
Program 68000 Side : Shinobu Yagawa
Program Z80 Side : Tatsuya Uemura
Music composed by : Atsuhiro Motoyama
Graphics: H. Tamai, N. Kaneko, F. Namie
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=196&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 20F792 00000000 FFFFFFFF Player select - Default
00000000 20F792 00000002 FFFFFFFF Player select - "Phase 2" Phase 2 unlocks 3 more fighter planes
00000000 20F792 00000004 FFFFFFFF Player select - "Phase 3" Phase 3 unlocks 2 more fighter plane
00000000 20F792 00000006 FFFFFFFF Player select + Team Edit Unlocks the 'team edit' feature to select a team of different ships
00000000 20F760 000000FF FFFFFFFF Special course "ON" Unlocks the boss mode, a game mode where you fight the bosses only
00000000 20F760 00000000 FFFFFFFF Special course "OFF"
60000000 000000 00000000 00000000
00000000 2041BD 00000002 FFFFFFFF Invincibility PL1
00100000 2041BA 00000128 FFFFFFFF Infinite Bombs PL1
00000000 2041B8 00000003 FFFFFFFF Maximum Front Shot Fire PowerPL1
00000000 2041A2 00000003 FFFFFFFF Maximum Side Shot Fire Power PL1
00000000 2041C0 00000006 FFFFFFFF Maximum Options PL1
60000000 000000 00000000 00000000
00000000 20439F 00000002 FFFFFFFF Invincibility PL2
00100000 20439C 00000128 FFFFFFFF Infinite Bombs PL2
00000000 20439A 00000003 FFFFFFFF Maximum Front Shot Fire PowerPL2
00000000 204384 00000003 FFFFFFFF Maximum Side Shot Fire Power PL2
00000000 2043A2 00000006 FFFFFFFF Maximum Options PL2
Credit Pugsy's MAME Cheat file
00000000 20F792 00000000 FFFFFFFF Player select - Default
00000000 20F792 00000002 FFFFFFFF Player select - "Phase 2" Phase 2 unlocks 3 more fighter planes
00000000 20F792 00000004 FFFFFFFF Player select - "Phase 3" Phase 3 unlocks 2 more fighter plane
00000000 20F792 00000006 FFFFFFFF Player select + Team Edit Unlocks the 'team edit' feature to select a team of different ships
00000000 20F760 000000FF FFFFFFFF Special course "ON" Unlocks the boss mode, a game mode where you fight the bosses only
00000000 20F760 00000000 FFFFFFFF Special course "OFF"
60000000 000000 00000000 00000000
00000000 2041BD 00000002 FFFFFFFF Invincibility PL1
00100000 2041BA 00000128 FFFFFFFF Infinite Bombs PL1
00000000 2041B8 00000003 FFFFFFFF Maximum Front Shot Fire PowerPL1
00000000 2041A2 00000003 FFFFFFFF Maximum Side Shot Fire Power PL1
00000000 2041C0 00000006 FFFFFFFF Maximum Options PL1
60000000 000000 00000000 00000000
00000000 20439F 00000002 FFFFFFFF Invincibility PL2
00100000 20439C 00000128 FFFFFFFF Infinite Bombs PL2
00000000 20439A 00000003 FFFFFFFF Maximum Front Shot Fire PowerPL2
00000000 204384 00000003 FFFFFFFF Maximum Side Shot Fire Power PL2
00000000 2043A2 00000006 FFFFFFFF Maximum Options PL2
Credit Pugsy's MAME Cheat file