Avengers In Galactic Storm (Japan)| 1995 |
Description:
Notes:
Notes:
Release type:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Avengers In Galactic Storm (Japan) VGMuseum Game Endings
Avengers In Galactic Storm (Japan) on CAESAR
Avengers In Galactic Storm (Japan) high score and replay at MARP
Avengers In Galactic Storm (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Avengers In Galactic Storm (Japan) VGMuseum Game Endings
Avengers In Galactic Storm (Japan) on CAESAR
Avengers In Galactic Storm (Japan) high score and replay at MARP
Avengers In Galactic Storm (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Avengers In Galactic Storm (c) 1996 Data East.
18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.
- TECHNICAL -
Data East MLC System hardware
Game ID : MCG
Main CPU : SH-2 (@ 21 Mhz)
Sound Chips : Yamaha YMZ280B (@ 14 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light Punch, [B] Strong Punch, [C] Light Kick, [D] Strong Kick
- TRIVIA -
Released in January 1996.
- STAFF -
Project Manager : Iwao Horita
Project Leader : Naomi Susa
Game Planner : Makoto Kikuchi
Programmers : Hal, Sin, Takatoshi Katahata, Zou6 Kagenobu (Down)
Graphic Designers : Mighty Ino, H. Shibahara, Shintaro T., Monster Nozu, Gorimori, Oguri, Yoshinari Kaihou, Shinobu Suzuki
Sound : Atomic Hanada, Ring Ring, Takuto, Shogo
Hardware : Takanori Hasumi
Special Thanks : Steve Miller
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=155&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Avengers In Galactic Storm (c) 1996 Data East.
18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.
- TECHNICAL -
Data East MLC System hardware
Game ID : MCG
Main CPU : SH-2 (@ 21 Mhz)
Sound Chips : Yamaha YMZ280B (@ 14 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light Punch, [B] Strong Punch, [C] Light Kick, [D] Strong Kick
- TRIVIA -
Released in January 1996.
- STAFF -
Project Manager : Iwao Horita
Project Leader : Naomi Susa
Game Planner : Makoto Kikuchi
Programmers : Hal, Sin, Takatoshi Katahata, Zou6 Kagenobu (Down)
Graphic Designers : Mighty Ino, H. Shibahara, Shintaro T., Monster Nozu, Gorimori, Oguri, Yoshinari Kaihou, Shinobu Suzuki
Sound : Atomic Hanada, Ring Ring, Takuto, Shogo
Hardware : Takanori Hasumi
Special Thanks : Steve Miller
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=155&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1088A1 00000009 FFFFFFFF Infinite Credits
00000000 1084C9 00000063 FFFFFFFF Infinite Time
00000001 1084C9 00000000 FFFFFFFF Finish this Round Now!
60000000 000000 00000000 00000000
00000000 108DCC 00000001 FFFFFFFF Infinite Energy PL1
00010000 108DCD 0000004E FFFFFFFF Infinite Energy PL1 (2/2)
00000001 108DCC 00000000 FFFFFFFF Drain All Energy Now! PL1
00010001 108DCD 00000000 FFFFFFFF Drain All Energy Now! PL1 (2/2)
60000000 000000 00000000 00000000
00000000 108F7C 00000001 FFFFFFFF Infinite Energy PL2
00010000 108F7D 0000004E FFFFFFFF Infinite Energy PL2 (2/2)
00000001 108F7C 00000000 FFFFFFFF Drain All Energy Now! PL2
00010001 108F7D 00000000 FFFFFFFF Drain All Energy Now! PL2 (2/2)
60000000 000000 00000000 00000000
60000000 000000 00000000 00000000 VS MODE CHEATS
60000000 000000 00000000 00000000
00000000 108DD7 00000000 FFFFFFFF Always have Wins = 0 [VS MODE] PL1
00000000 108DD7 00000002 FFFFFFFF Always have Wins = 2 [VS MODE] PL1 As long as PL2 wins < 2 then PL1 wins the the battle automatically at the end of round
00000001 108DD7 00000000 FFFFFFFF Set Wins = 0 Now! [VS MODE] PL1
00000001 108DD7 00000001 FFFFFFFF Set Wins = 1 Now! [VS MODE] PL1
00000001 108DD7 00000002 FFFFFFFF Set Wins = 2 Now! [VS MODE] PL1 As long as PL2 wins < 2 then PL1 wins the battle automatically at the end of round
60000000 000000 00000000 00000000
00000000 108F87 00000000 FFFFFFFF Always have Wins = 0 [VS MODE] PL2
00000000 108F87 00000002 FFFFFFFF Always have Wins = 2 [VS MODE] PL2 As long as PL1 wins < 2 then PL2 wins the the battle automatically at the end of round
00000001 108F87 00000000 FFFFFFFF Set Wins = 0 Now! [VS MODE] PL2
00000001 108F87 00000001 FFFFFFFF Set Wins = 1 Now! [VS MODE] PL2
00000001 108F87 00000002 FFFFFFFF Set Wins = 2 Now! [VS MODE] PL2 As long as PL1 wins < 2 then PL2 wins the battle automatically at the end of round
60000000 000000 00000000 00000000
60000000 000000 00000000 00000000 STORY MODE CHEATS
60000000 000000 00000000 00000000
00000001 10912C 00000000 FFFFFFFF Drain All Enemy Energy Now! [STORY MODE]
00010001 10912D 00000000 FFFFFFFF Drain All Enemy Energy Now! [STORY MODE] (2/2)
00000000 108DD8 00000009 FFFFFFFF Infinite Lives [STORY MODE] PL1
00000000 108F88 00000009 FFFFFFFF Infinite Lives [STORY MODE] PL2
Credit Pugsy's MAME Cheat file
00000000 1088A1 00000009 FFFFFFFF Infinite Credits
00000000 1084C9 00000063 FFFFFFFF Infinite Time
00000001 1084C9 00000000 FFFFFFFF Finish this Round Now!
60000000 000000 00000000 00000000
00000000 108DCC 00000001 FFFFFFFF Infinite Energy PL1
00010000 108DCD 0000004E FFFFFFFF Infinite Energy PL1 (2/2)
00000001 108DCC 00000000 FFFFFFFF Drain All Energy Now! PL1
00010001 108DCD 00000000 FFFFFFFF Drain All Energy Now! PL1 (2/2)
60000000 000000 00000000 00000000
00000000 108F7C 00000001 FFFFFFFF Infinite Energy PL2
00010000 108F7D 0000004E FFFFFFFF Infinite Energy PL2 (2/2)
00000001 108F7C 00000000 FFFFFFFF Drain All Energy Now! PL2
00010001 108F7D 00000000 FFFFFFFF Drain All Energy Now! PL2 (2/2)
60000000 000000 00000000 00000000
60000000 000000 00000000 00000000 VS MODE CHEATS
60000000 000000 00000000 00000000
00000000 108DD7 00000000 FFFFFFFF Always have Wins = 0 [VS MODE] PL1
00000000 108DD7 00000002 FFFFFFFF Always have Wins = 2 [VS MODE] PL1 As long as PL2 wins < 2 then PL1 wins the the battle automatically at the end of round
00000001 108DD7 00000000 FFFFFFFF Set Wins = 0 Now! [VS MODE] PL1
00000001 108DD7 00000001 FFFFFFFF Set Wins = 1 Now! [VS MODE] PL1
00000001 108DD7 00000002 FFFFFFFF Set Wins = 2 Now! [VS MODE] PL1 As long as PL2 wins < 2 then PL1 wins the battle automatically at the end of round
60000000 000000 00000000 00000000
00000000 108F87 00000000 FFFFFFFF Always have Wins = 0 [VS MODE] PL2
00000000 108F87 00000002 FFFFFFFF Always have Wins = 2 [VS MODE] PL2 As long as PL1 wins < 2 then PL2 wins the the battle automatically at the end of round
00000001 108F87 00000000 FFFFFFFF Set Wins = 0 Now! [VS MODE] PL2
00000001 108F87 00000001 FFFFFFFF Set Wins = 1 Now! [VS MODE] PL2
00000001 108F87 00000002 FFFFFFFF Set Wins = 2 Now! [VS MODE] PL2 As long as PL1 wins < 2 then PL2 wins the battle automatically at the end of round
60000000 000000 00000000 00000000
60000000 000000 00000000 00000000 STORY MODE CHEATS
60000000 000000 00000000 00000000
00000001 10912C 00000000 FFFFFFFF Drain All Enemy Energy Now! [STORY MODE]
00010001 10912D 00000000 FFFFFFFF Drain All Enemy Energy Now! [STORY MODE] (2/2)
00000000 108DD8 00000009 FFFFFFFF Infinite Lives [STORY MODE] PL1
00000000 108F88 00000009 FFFFFFFF Infinite Lives [STORY MODE] PL2
Credit Pugsy's MAME Cheat file