ASO - Armored Scrum Object| 1985 |
Description:
Notes:
Notes:
Release type:
Developer: SNK
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: SNK
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
ASO - Armored Scrum Object VGMuseum Game Endings
ASO - Armored Scrum Object on CAESAR
ASO - Armored Scrum Object high score and replay at MARP
ASO - Armored Scrum Object on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
ASO - Armored Scrum Object VGMuseum Game Endings
ASO - Armored Scrum Object on CAESAR
ASO - Armored Scrum Object high score and replay at MARP
ASO - Armored Scrum Object on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
ASO - Armored Scrum Object (c) 1985 SNK.
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
- TECHNICAL -
Main CPU: (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM3526 (@ 4 Mhz)
Players: 2
Control: 8-way joystick
Buttons: 3
- TRIVIA -
ASO was released in November 1985 in Japan.
Export releases:
[US] "Alpha Mission"
"Arian Mission"
- SERIES -
1. ASO - Armored Scrum Object (1985)
2. ASO II - Last Guardian [Model NGM-007] (1991)
- PORTS -
* Consoles :
Nintendo Famicom (1986) "ASO - Armored Scrum Object [Model SFX-AO]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=121&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
ASO - Armored Scrum Object (c) 1985 SNK.
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
- TECHNICAL -
Main CPU: (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM3526 (@ 4 Mhz)
Players: 2
Control: 8-way joystick
Buttons: 3
- TRIVIA -
ASO was released in November 1985 in Japan.
Export releases:
[US] "Alpha Mission"
"Arian Mission"
- SERIES -
1. ASO - Armored Scrum Object (1985)
2. ASO II - Last Guardian [Model NGM-007] (1991)
- PORTS -
* Consoles :
Nintendo Famicom (1986) "ASO - Armored Scrum Object [Model SFX-AO]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=121&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E774 00000099 FFFFFFFF Infinite Credits
00000000 DCD5 00000000 FFFFFFFF Invincibility
20A00000 24CE 00000306 FFFFFFFF 1 Part to Get Armor
20800000 20A8 000000AA FFFFFFFF B-Panel Always 8000 pts
20910000 20AB 000001FF FFFFFFFF B-Panel Always 8000 pts (2/2)
60000000 0000 00000000 00000000
00000000 DCEB 00000009 FFFFFFFF Infinite Lives PL1
00000000 DD23 00000003 FFFFFFFF Infinite Continues PL1 If continue play is available
00000000 DD07 00000019 FFFFFFFF Maximum Energy PL1
00010000 DD08 00000019 FFFFFFFF Maximum Energy PL1 (2/2)
00000000 DD01 00000030 00000030 Maximum Speed PL1
00000000 DD01 0000000C 0000000C Maximum Fire Power PL1
00000000 DD01 00000003 00000003 Maximum Missiles PL1
00000000 DCFE 00000000 FFFFFFFF Rapid Fire - Antiair PL1
00000000 DCFF 00000000 FFFFFFFF Rapid Fire - Antisurface PL1
00000000 DCD6 00000005 FFFFFFFF Always Open Item Box PL1
00000000 DD04 00000001 00000001 Always Have Oct Armor PL1
00000000 DD04 00000002 00000002 Always Have Shield Armor PL1
00000000 DD04 00000004 00000004 Always Have Cannon Armor PL1
00000000 DD04 00000008 00000008 Always Have Homing Armor PL1
00000000 DD04 00000010 00000010 Always Have Paralyz Armor PL1
00000000 DD04 00000020 00000020 Always Have Nuclear Armor PL1
00000000 DD04 00000040 00000040 Always Have Fire Armor PL1
00000000 DD04 00000080 00000080 Always Have Thunder Armor PL1
62000000 0000 00000000 00000000 Select Equipped Armor PL1
00010000 DCC9 00000000 FFFFFFFF No Armor
00010000 DCC9 00000001 FFFFFFFF Oct Armor
00010000 DCC9 00000002 FFFFFFFF Shield Armor
00010000 DCC9 00000003 FFFFFFFF Cannon Armor
00010000 DCC9 00000004 FFFFFFFF Homing Armor
00010000 DCC9 00000005 FFFFFFFF Paralyz Armor
00010000 DCC9 00000006 FFFFFFFF Nuclear Armor
00010000 DCC9 00000007 FFFFFFFF Fire Armor
00010000 DCC9 00000008 FFFFFFFF Thunder Armor
60000000 0000 00000000 00000000
00000000 DD4F 00000009 FFFFFFFF Infinite Lives PL2
00000000 DD87 00000003 FFFFFFFF Infinite Continues PL2 If continue play is available
00000000 DD6B 00000019 FFFFFFFF Maximum Energy PL2
00010000 DD6C 00000019 FFFFFFFF Maximum Energy PL2 (2/2)
00000000 DD65 00000030 00000030 Maximum Speed PL2
00000000 DD65 0000000C 0000000C Maximum Fire Power PL2
00000000 DD65 00000003 00000003 Maximum Missiles PL2
00000000 DD62 00000000 FFFFFFFF Rapid Fire - Antiair PL2
00000000 DD63 00000000 FFFFFFFF Rapid Fire - Antisurface PL2
00000000 DD3A 00000005 FFFFFFFF Always Open Item Box PL2
00000000 DD68 00000001 00000001 Always Have Oct Armor PL2
00000000 DD68 00000002 00000002 Always Have Shield Armor PL2
00000000 DD68 00000004 00000004 Always Have Cannon Armor PL2
00000000 DD68 00000008 00000008 Always Have Homing Armor PL2
00000000 DD68 00000010 00000010 Always Have Paralyz Armor PL2
00000000 DD68 00000020 00000020 Always Have Nuclear Armor PL2
00000000 DD68 00000040 00000040 Always Have Fire Armor PL2
00000000 DD68 00000080 00000080 Always Have Thunder Armor PL2
62000000 0000 00000000 00000000 Select Equipped Armor PL2
00010000 DD2D 00000000 FFFFFFFF No Armor
00010000 DD2D 00000001 FFFFFFFF Oct Armor
00010000 DD2D 00000002 FFFFFFFF Shield Armor
00010000 DD2D 00000003 FFFFFFFF Cannon Armor
00010000 DD2D 00000004 FFFFFFFF Homing Armor
00010000 DD2D 00000005 FFFFFFFF Paralyze Armor
00010000 DD2D 00000006 FFFFFFFF Nuclear Armor
00010000 DD2D 00000007 FFFFFFFF Fire Armor
00010000 DD2D 00000008 FFFFFFFF Thunder Armor
60000000 0000 00000000 00000000
00000000 D819 00000002 FFFFFFFF Sound Test Timer Stop
Credit Pugsy's MAME Cheat file
00000000 E774 00000099 FFFFFFFF Infinite Credits
00000000 DCD5 00000000 FFFFFFFF Invincibility
20A00000 24CE 00000306 FFFFFFFF 1 Part to Get Armor
20800000 20A8 000000AA FFFFFFFF B-Panel Always 8000 pts
20910000 20AB 000001FF FFFFFFFF B-Panel Always 8000 pts (2/2)
60000000 0000 00000000 00000000
00000000 DCEB 00000009 FFFFFFFF Infinite Lives PL1
00000000 DD23 00000003 FFFFFFFF Infinite Continues PL1 If continue play is available
00000000 DD07 00000019 FFFFFFFF Maximum Energy PL1
00010000 DD08 00000019 FFFFFFFF Maximum Energy PL1 (2/2)
00000000 DD01 00000030 00000030 Maximum Speed PL1
00000000 DD01 0000000C 0000000C Maximum Fire Power PL1
00000000 DD01 00000003 00000003 Maximum Missiles PL1
00000000 DCFE 00000000 FFFFFFFF Rapid Fire - Antiair PL1
00000000 DCFF 00000000 FFFFFFFF Rapid Fire - Antisurface PL1
00000000 DCD6 00000005 FFFFFFFF Always Open Item Box PL1
00000000 DD04 00000001 00000001 Always Have Oct Armor PL1
00000000 DD04 00000002 00000002 Always Have Shield Armor PL1
00000000 DD04 00000004 00000004 Always Have Cannon Armor PL1
00000000 DD04 00000008 00000008 Always Have Homing Armor PL1
00000000 DD04 00000010 00000010 Always Have Paralyz Armor PL1
00000000 DD04 00000020 00000020 Always Have Nuclear Armor PL1
00000000 DD04 00000040 00000040 Always Have Fire Armor PL1
00000000 DD04 00000080 00000080 Always Have Thunder Armor PL1
62000000 0000 00000000 00000000 Select Equipped Armor PL1
00010000 DCC9 00000000 FFFFFFFF No Armor
00010000 DCC9 00000001 FFFFFFFF Oct Armor
00010000 DCC9 00000002 FFFFFFFF Shield Armor
00010000 DCC9 00000003 FFFFFFFF Cannon Armor
00010000 DCC9 00000004 FFFFFFFF Homing Armor
00010000 DCC9 00000005 FFFFFFFF Paralyz Armor
00010000 DCC9 00000006 FFFFFFFF Nuclear Armor
00010000 DCC9 00000007 FFFFFFFF Fire Armor
00010000 DCC9 00000008 FFFFFFFF Thunder Armor
60000000 0000 00000000 00000000
00000000 DD4F 00000009 FFFFFFFF Infinite Lives PL2
00000000 DD87 00000003 FFFFFFFF Infinite Continues PL2 If continue play is available
00000000 DD6B 00000019 FFFFFFFF Maximum Energy PL2
00010000 DD6C 00000019 FFFFFFFF Maximum Energy PL2 (2/2)
00000000 DD65 00000030 00000030 Maximum Speed PL2
00000000 DD65 0000000C 0000000C Maximum Fire Power PL2
00000000 DD65 00000003 00000003 Maximum Missiles PL2
00000000 DD62 00000000 FFFFFFFF Rapid Fire - Antiair PL2
00000000 DD63 00000000 FFFFFFFF Rapid Fire - Antisurface PL2
00000000 DD3A 00000005 FFFFFFFF Always Open Item Box PL2
00000000 DD68 00000001 00000001 Always Have Oct Armor PL2
00000000 DD68 00000002 00000002 Always Have Shield Armor PL2
00000000 DD68 00000004 00000004 Always Have Cannon Armor PL2
00000000 DD68 00000008 00000008 Always Have Homing Armor PL2
00000000 DD68 00000010 00000010 Always Have Paralyz Armor PL2
00000000 DD68 00000020 00000020 Always Have Nuclear Armor PL2
00000000 DD68 00000040 00000040 Always Have Fire Armor PL2
00000000 DD68 00000080 00000080 Always Have Thunder Armor PL2
62000000 0000 00000000 00000000 Select Equipped Armor PL2
00010000 DD2D 00000000 FFFFFFFF No Armor
00010000 DD2D 00000001 FFFFFFFF Oct Armor
00010000 DD2D 00000002 FFFFFFFF Shield Armor
00010000 DD2D 00000003 FFFFFFFF Cannon Armor
00010000 DD2D 00000004 FFFFFFFF Homing Armor
00010000 DD2D 00000005 FFFFFFFF Paralyze Armor
00010000 DD2D 00000006 FFFFFFFF Nuclear Armor
00010000 DD2D 00000007 FFFFFFFF Fire Armor
00010000 DD2D 00000008 FFFFFFFF Thunder Armor
60000000 0000 00000000 00000000
00000000 D819 00000002 FFFFFFFF Sound Test Timer Stop
Credit Pugsy's MAME Cheat file