Argus| 1986 |
Description:
Notes:
Notes:
Release type:
Developer: [NMK] (Jaleco license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: [NMK] (Jaleco license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Argus VGMuseum Game Endings
Argus on CAESAR
Argus high score and replay at MARP
Argus on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Argus VGMuseum Game Endings
Argus on CAESAR
Argus high score and replay at MARP
Argus on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Argus (c) 1986 Jaleco.
While it borrows heavily from the game which established the vertically scrolling shooter, "Xevious", Argus adds its own unique twists. The player's ship is always presented in the center of the screen, and as the player moves left and right, the ground actually scrolls in the opposite direction. The player can continue scrolling all the way in one direction and end up back where he or she started.
Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle).
The arcade game features 16 levels, the last four of which repeat indefinitely.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Argus was released in January 1986.
- STAFF -
Music composed by: Shinichi Sakamoto (Cheabow)
- PORTS -
* Consoles :
Nintendo Famicom [JP] (April 17, 1986) "Argus [Model JF-07]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=103&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Argus (c) 1986 Jaleco.
While it borrows heavily from the game which established the vertically scrolling shooter, "Xevious", Argus adds its own unique twists. The player's ship is always presented in the center of the screen, and as the player moves left and right, the ground actually scrolls in the opposite direction. The player can continue scrolling all the way in one direction and end up back where he or she started.
Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle).
The arcade game features 16 levels, the last four of which repeat indefinitely.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Argus was released in January 1986.
- STAFF -
Music composed by: Shinichi Sakamoto (Cheabow)
- PORTS -
* Consoles :
Nintendo Famicom [JP] (April 17, 1986) "Argus [Model JF-07]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=103&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E021 00000009 FFFFFFFF Infinite Credits
00000000 E101 00000007 FFFFFFFF Infinite Lives
20800000 2339 000000C9 FFFFFFFF Invincibility No Hit
20810000 3272 000000C9 FFFFFFFF Invincibility (2/7) 1st & 2nd = Pipe
20810000 58DC 000000C9 FFFFFFFF Invincibility (3/7) Fire (Antiair)
20810000 5AF5 000000C3 FFFFFFFF Invincibility (4/7) Mine
20810000 5E3D 000000C9 FFFFFFFF Invincibility (5/7) Laser
20810000 60E7 000000B7 FFFFFFFF Invincibility (6/7) Fire (Antisurface)
20810000 756A 000000C3 FFFFFFFF Invincibility (7/7) Enemy
00000000 E108 00000003 FFFFFFFF Maximum 'B' Level
00000000 E109 00000003 FFFFFFFF Maximum 'E' Level
00000000 E10A 00000003 FFFFFFFF Maximum 'P' Level
00000000 F08D 00000003 FFFFFFFF Always have Max Power Up
00000000 FC84 00000081 FFFFFFFF Always have Ground Laser
62000000 0000 00000000 00000000 Select Shot (Antiair)
00010000 E080 00000000 FFFFFFFF Single Shot
00010000 E080 00000001 FFFFFFFF Fast Single Shot
00010000 E080 00000002 FFFFFFFF V-shot
00010000 E080 00000003 FFFFFFFF Twin Shot
00010000 E080 00000006 FFFFFFFF Laser
62000000 0000 00000000 00000000 Select Shot (Antisurface)
00010000 E081 00000007 FFFFFFFF Laser
00010000 E081 00000004 FFFFFFFF Twin Shot
00010000 E081 00000005 FFFFFFFF Bomb
00100000 E084 00000000 FFFFFFFF Rapid Fire
Credit Pugsy's MAME Cheat file
00000000 E021 00000009 FFFFFFFF Infinite Credits
00000000 E101 00000007 FFFFFFFF Infinite Lives
20800000 2339 000000C9 FFFFFFFF Invincibility No Hit
20810000 3272 000000C9 FFFFFFFF Invincibility (2/7) 1st & 2nd = Pipe
20810000 58DC 000000C9 FFFFFFFF Invincibility (3/7) Fire (Antiair)
20810000 5AF5 000000C3 FFFFFFFF Invincibility (4/7) Mine
20810000 5E3D 000000C9 FFFFFFFF Invincibility (5/7) Laser
20810000 60E7 000000B7 FFFFFFFF Invincibility (6/7) Fire (Antisurface)
20810000 756A 000000C3 FFFFFFFF Invincibility (7/7) Enemy
00000000 E108 00000003 FFFFFFFF Maximum 'B' Level
00000000 E109 00000003 FFFFFFFF Maximum 'E' Level
00000000 E10A 00000003 FFFFFFFF Maximum 'P' Level
00000000 F08D 00000003 FFFFFFFF Always have Max Power Up
00000000 FC84 00000081 FFFFFFFF Always have Ground Laser
62000000 0000 00000000 00000000 Select Shot (Antiair)
00010000 E080 00000000 FFFFFFFF Single Shot
00010000 E080 00000001 FFFFFFFF Fast Single Shot
00010000 E080 00000002 FFFFFFFF V-shot
00010000 E080 00000003 FFFFFFFF Twin Shot
00010000 E080 00000006 FFFFFFFF Laser
62000000 0000 00000000 00000000 Select Shot (Antisurface)
00010000 E081 00000007 FFFFFFFF Laser
00010000 E081 00000004 FFFFFFFF Twin Shot
00010000 E081 00000005 FFFFFFFF Bomb
00100000 E084 00000000 FFFFFFFF Rapid Fire
Credit Pugsy's MAME Cheat file