Angel Kids (Japan)| 1988 |
Description:
Notes:
Notes:
Release type:
Developer: Sega / Nasco?
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Sega / Nasco?
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Angel Kids (Japan) VGMuseum Game Endings
Angel Kids (Japan) on CAESAR
Angel Kids (Japan) high score and replay at MARP
Angel Kids (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Angel Kids (Japan) VGMuseum Game Endings
Angel Kids (Japan) on CAESAR
Angel Kids (Japan) high score and replay at MARP
Angel Kids (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Angel Kids (c) 1988 Sega.
A climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope.
- TECHNICAL -
Game ID: 833-6599
Main CPU: Zilog Z80 (@ 8 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: (2x) Yamaha YM2203 (@ 4 Mhz)
Players: 2
Control: Double 8-way joysticks
- TRIVIA -
Angel Kids was released in June 1988.
Produced by Exa Planning.
The two main characters 'Angel kids' appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.
- STAFF -
Produced by : Akio Inoue (INOUE)
Game Designed by : Hiroshi Ohta (OHTA), Hitoshi Iizuka (II3UKA)
Visual Designed by : Buta-Kun, Tomoko Sugoh (SUGOH), Yoshimi Takasugi (TAKASUGI), Mika Hirano (HIRANO)
Sound Designed by : Nikojiroh Itaya
Programmed by : Den-ei Hin
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=84&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Angel Kids (c) 1988 Sega.
A climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope.
- TECHNICAL -
Game ID: 833-6599
Main CPU: Zilog Z80 (@ 8 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: (2x) Yamaha YM2203 (@ 4 Mhz)
Players: 2
Control: Double 8-way joysticks
- TRIVIA -
Angel Kids was released in June 1988.
Produced by Exa Planning.
The two main characters 'Angel kids' appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.
- STAFF -
Produced by : Akio Inoue (INOUE)
Game Designed by : Hiroshi Ohta (OHTA), Hitoshi Iizuka (II3UKA)
Visual Designed by : Buta-Kun, Tomoko Sugoh (SUGOH), Yoshimi Takasugi (TAKASUGI), Mika Hirano (HIRANO)
Sound Designed by : Nikojiroh Itaya
Programmed by : Den-ei Hin
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=84&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000501 C400 00000006 FFFFFFFF Select Starting Stage Enable on the "Push 1 (or 2) Player Button" screen after you've inserted a credit
00000000 C301 00000003 FFFFFFFF Infinite Lives
20B00000 1AA7 BE06CBDD FFFFFFFF Always Keep One Ball
20910000 1AAB 00000318 FFFFFFFF Always Keep One Ball (2/2) 1st = res 7,(ix+$06), 2nd = jr $1AB0
00000000 CB84 00000001 00000001 Always Have x2
00000000 CB84 00000004 00000004 Always Have Milk
00000000 CB84 00000008 00000008 Always Have Shoes
00000000 CB84 00000010 00000010 Always Have Long
00000000 CB84 00000020 00000020 Always Have Star
00210000 D41A 008002F2 FF80FFFF Always Have Star (2/3)
00110000 D41D 00000301 FFFFFFFF Always Have Star (3/3)
Credit Pugsy's MAME Cheat file
00000501 C400 00000006 FFFFFFFF Select Starting Stage Enable on the "Push 1 (or 2) Player Button" screen after you've inserted a credit
00000000 C301 00000003 FFFFFFFF Infinite Lives
20B00000 1AA7 BE06CBDD FFFFFFFF Always Keep One Ball
20910000 1AAB 00000318 FFFFFFFF Always Keep One Ball (2/2) 1st = res 7,(ix+$06), 2nd = jr $1AB0
00000000 CB84 00000001 00000001 Always Have x2
00000000 CB84 00000004 00000004 Always Have Milk
00000000 CB84 00000008 00000008 Always Have Shoes
00000000 CB84 00000010 00000010 Always Have Long
00000000 CB84 00000020 00000020 Always Have Star
00210000 D41A 008002F2 FF80FFFF Always Have Star (2/3)
00110000 D41D 00000301 FFFFFFFF Always Have Star (3/3)
Credit Pugsy's MAME Cheat file