Aeroboto| 1984 |
Description:
Notes:
Notes:
Release type:
Developer: [Jaleco] (Williams license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: [Jaleco] (Williams license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Aeroboto VGMuseum Game Endings
Aeroboto on CAESAR
Aeroboto high score and replay at MARP
Aeroboto on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Aeroboto VGMuseum Game Endings
Aeroboto on CAESAR
Aeroboto high score and replay at MARP
Aeroboto on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Aeroboto (c) 1984 Williams Electronics, Incorporated.
The player as Aeroboto can transform into a 'Mobile robot' or an 'Aero-fighter' to complete this marathon shoot-'em-up.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Motorola M6809 (@ 640 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Screen orientation : Horizontal
Video resolution : 248 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Fire, [B] Jump
- TRIVIA -
Released in September 1984.
This game is known in Japan as "Formation Z".
Charles Dahling holds the record for this game with 3,272,900 points on January 20, 1985.
- TIPS AND TRICKS -
* In the aero-fighter form only, energy fuel is used. You should be converted to a robot before the fuel runs out (remaining fuel is indicated on the lower-right side of the screen).
- PORTS -
* Consoles :
Nintendo Famicom [Japan]
Sony PlayStation [Jaleco Collection Vol. 1] (2003)
Nintendo Game Boy Advance [Jajamaru Jr Denshouki Jaleco Memorial] (2004)
* Computers :
MSX [Japan]
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=38&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Aeroboto (c) 1984 Williams Electronics, Incorporated.
The player as Aeroboto can transform into a 'Mobile robot' or an 'Aero-fighter' to complete this marathon shoot-'em-up.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Motorola M6809 (@ 640 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Screen orientation : Horizontal
Video resolution : 248 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Fire, [B] Jump
- TRIVIA -
Released in September 1984.
This game is known in Japan as "Formation Z".
Charles Dahling holds the record for this game with 3,272,900 points on January 20, 1985.
- TIPS AND TRICKS -
* In the aero-fighter form only, energy fuel is used. You should be converted to a robot before the fuel runs out (remaining fuel is indicated on the lower-right side of the screen).
- PORTS -
* Consoles :
Nintendo Famicom [Japan]
Sony PlayStation [Jaleco Collection Vol. 1] (2003)
Nintendo Game Boy Advance [Jajamaru Jr Denshouki Jaleco Memorial] (2004)
* Computers :
MSX [Japan]
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=38&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 01AC 00000099 FFFFFFFF Infinite Credits
20800000 B2F8 00000039 FFFFFFFF Invincibility You die though when you fall into the sea if in robot mode
20A10000 CD98 00160188 FFFFFFFF Invincibility (2/3) 1st = Object, 2nd = Scenery (Ground in the fighter mode)
20810000 D0B2 00000020 FFFFFFFF Invincibility (3/3) 3rd = Scenery (Sea in the fighter mode)
00000000 003A 00000000 FFFFFFFF Rapid Fire Can't fire the super shot, which is needed to break bosses. So it's better to turn Rapid Fire OFF in the boss area.
60000000 0000 00000000 00000000
00000000 0224 00000005 FFFFFFFF Infinite Lives PL1
00000000 0225 00000005 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
00000000 01AC 00000099 FFFFFFFF Infinite Credits
20800000 B2F8 00000039 FFFFFFFF Invincibility You die though when you fall into the sea if in robot mode
20A10000 CD98 00160188 FFFFFFFF Invincibility (2/3) 1st = Object, 2nd = Scenery (Ground in the fighter mode)
20810000 D0B2 00000020 FFFFFFFF Invincibility (3/3) 3rd = Scenery (Sea in the fighter mode)
00000000 003A 00000000 FFFFFFFF Rapid Fire Can't fire the super shot, which is needed to break bosses. So it's better to turn Rapid Fire OFF in the boss area.
60000000 0000 00000000 00000000
00000000 0224 00000005 FFFFFFFF Infinite Lives PL1
00000000 0225 00000005 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file