64th. Street - A Detective Story (World)| 1991 |
Description:
Notes:
Notes:
Release type:
Developer: Jaleco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Jaleco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
64th. Street - A Detective Story (World) VGMuseum Game Endings
64th. Street - A Detective Story (World) on CAESAR
64th. Street - A Detective Story (World) high score and replay at MARP
64th. Street - A Detective Story (World) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
64th. Street - A Detective Story (World) VGMuseum Game Endings
64th. Street - A Detective Story (World) on CAESAR
64th. Street - A Detective Story (World) high score and replay at MARP
64th. Street - A Detective Story (World) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
64th. Street - A Detective Story (c) 1991 Jaleco Company, Limited.
Rick. PRIVATE DETECTIVE
3. OCT. 1939 file no. 238
The kidnapping of a rich man's daughter.
Beat the bad guys and throw them into the wall!
Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.
- TECHNICAL -
Jaleco Mega System 1-C Hardware
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)
Screen orientation:
Video resolution:
Refresh rate:
Palette colours: 1024
Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Punch, [B] Jump
- TRIVIA -
Developed by C.P. Brain, 64th. Street was released in March 1991 by Jaleco. It is a precursor to Jaleco's "Rushing Beat" series on the Nintendo Super Famicom. The series' main character (Rick Norton) shares both the name of the main character (Rick) with the appearance of the supporting character (Allen).
The game's two protagonists make a cameo appearance in another Jaleco game, "Chimera Beast".
This game is probably the earliest (and sadly, one of very, very few) beat 'em up that allows the player to throw the enemy into the background, providing both an increased damage output and a somewhat nice looking dose of scenario destruction. Another game that allowed for this particular move to be performed was the Super Nintendo adaptation of Batman Returns, by Konami.
- UPDATES -
The original Japanese release has Japanese texts.
- TIPS AND TRICKS -
Lots of special items can be found by throwing enemies into the background and breaking things.
Massive throw damage: When you grab an enemy, pressing Up on the joystick followed by the Attack button will make you throw the enemy onto the background, dealing quite a bigger amount of damage than the regular side throw; and in some cases (like in levels 2 and 3), it'll allow you to kill an enemy with a single move.
- STAFF -
Executive producer : Tokuhiro Takemori
Director : Shigeru Hashimoto
Planning : Y. Hiroyama
Program : Manbou, Sin Fuzihiro
BG Design : Helluder, Reiko Takano, Yamagata Tsubasa, Garadou
Character design : Mamoru Horikoshi, Shigeru Hashimoto
Hyper adviser : Myaa
Sound : Kiyoshi Yokoyama, Studio O.K.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=22&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
64th. Street - A Detective Story (c) 1991 Jaleco Company, Limited.
Rick. PRIVATE DETECTIVE
3. OCT. 1939 file no. 238
The kidnapping of a rich man's daughter.
Beat the bad guys and throw them into the wall!
Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.
- TECHNICAL -
Jaleco Mega System 1-C Hardware
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)
Screen orientation:
Video resolution:
Refresh rate:
Palette colours: 1024
Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Punch, [B] Jump
- TRIVIA -
Developed by C.P. Brain, 64th. Street was released in March 1991 by Jaleco. It is a precursor to Jaleco's "Rushing Beat" series on the Nintendo Super Famicom. The series' main character (Rick Norton) shares both the name of the main character (Rick) with the appearance of the supporting character (Allen).
The game's two protagonists make a cameo appearance in another Jaleco game, "Chimera Beast".
This game is probably the earliest (and sadly, one of very, very few) beat 'em up that allows the player to throw the enemy into the background, providing both an increased damage output and a somewhat nice looking dose of scenario destruction. Another game that allowed for this particular move to be performed was the Super Nintendo adaptation of Batman Returns, by Konami.
- UPDATES -
The original Japanese release has Japanese texts.
- TIPS AND TRICKS -
Lots of special items can be found by throwing enemies into the background and breaking things.
Massive throw damage: When you grab an enemy, pressing Up on the joystick followed by the Attack button will make you throw the enemy onto the background, dealing quite a bigger amount of damage than the regular side throw; and in some cases (like in levels 2 and 3), it'll allow you to kill an enemy with a single move.
- STAFF -
Executive producer : Tokuhiro Takemori
Director : Shigeru Hashimoto
Planning : Y. Hiroyama
Program : Manbou, Sin Fuzihiro
BG Design : Helluder, Reiko Takano, Yamagata Tsubasa, Garadou
Character design : Mamoru Horikoshi, Shigeru Hashimoto
Hyper adviser : Myaa
Sound : Kiyoshi Yokoyama, Studio O.K.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=22&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFB6AD 00000099 FFFFFFFF Infinite Credits
00100000 FF9DE4 00005DBF FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000000 FF9F09 00000009 FFFFFFFF Infinite Lives PL1
00000000 FF9F8D 000000D8 FFFFFFFF Infinite Energy PL1
00000000 FF9F29 000000B3 FFFFFFFF Invincibility PL1
00000000 FF9F85 00000029 FFFFFFFF Always have crowbar PL1
00010000 FF9FC5 00000029 FFFFFFFF Always have crowbar PL1 (2/3)
00010000 FF9FC8 00000004 FFFFFFFF Always have crowbar PL1 (3/3)
00000000 FF9F85 0000002A FFFFFFFF Always have spanner PL1
00010000 FF9FC5 0000002A FFFFFFFF Always have spanner PL1 (2/3)
00010000 FF9FC8 00000005 FFFFFFFF Always have spanner PL1 (3/3)
60000000 000000 00000000 00000000
00000000 FF9F33 00000009 FFFFFFFF Infinite Lives PL2
00000000 FFA04D 000000D8 FFFFFFFF Infinite Energy PL2
00000000 FF9F59 000000B3 FFFFFFFF Invincibility PL2
00000000 FFA045 00000029 FFFFFFFF Always have crowbar PL2
00010000 FFA085 00000029 FFFFFFFF Always have crowbar PL2 (2/3)
00010000 FFA088 00000004 FFFFFFFF Always have crowbar PL2 (3/3)
00000000 FFA045 0000002A FFFFFFFF Always have spanner PL2
00010000 FFA085 0000002A FFFFFFFF Always have spanner PL2 (2/3)
00010000 FFA088 00000005 FFFFFFFF Always have spanner PL2 (3/3)
Credit Pugsy's MAME Cheat file
00000000 FFB6AD 00000099 FFFFFFFF Infinite Credits
00100000 FF9DE4 00005DBF FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000000 FF9F09 00000009 FFFFFFFF Infinite Lives PL1
00000000 FF9F8D 000000D8 FFFFFFFF Infinite Energy PL1
00000000 FF9F29 000000B3 FFFFFFFF Invincibility PL1
00000000 FF9F85 00000029 FFFFFFFF Always have crowbar PL1
00010000 FF9FC5 00000029 FFFFFFFF Always have crowbar PL1 (2/3)
00010000 FF9FC8 00000004 FFFFFFFF Always have crowbar PL1 (3/3)
00000000 FF9F85 0000002A FFFFFFFF Always have spanner PL1
00010000 FF9FC5 0000002A FFFFFFFF Always have spanner PL1 (2/3)
00010000 FF9FC8 00000005 FFFFFFFF Always have spanner PL1 (3/3)
60000000 000000 00000000 00000000
00000000 FF9F33 00000009 FFFFFFFF Infinite Lives PL2
00000000 FFA04D 000000D8 FFFFFFFF Infinite Energy PL2
00000000 FF9F59 000000B3 FFFFFFFF Invincibility PL2
00000000 FFA045 00000029 FFFFFFFF Always have crowbar PL2
00010000 FFA085 00000029 FFFFFFFF Always have crowbar PL2 (2/3)
00010000 FFA088 00000004 FFFFFFFF Always have crowbar PL2 (3/3)
00000000 FFA045 0000002A FFFFFFFF Always have spanner PL2
00010000 FFA085 0000002A FFFFFFFF Always have spanner PL2 (2/3)
00010000 FFA088 00000005 FFFFFFFF Always have spanner PL2 (3/3)
Credit Pugsy's MAME Cheat file