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4-D Warriors

 
Arcade
Arcade
Platform:

4-D Warriors

| 1985
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Coreland / Sega
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
4-D Warriors (c) 1985 Sega.

A strange deep space shoot them up, which apparently has a 4th dimension. The game is a side scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds...

- TECHNICAL -

Game ID : 834-5918

Runs on the Sega "System 1" hardware.

Players: 2
Control: 4-way joystick
Buttons: 2

- TRIVIA -

4-D Warriors was released in December 1985 in Japan.

Two early/unused versions of the 100 points sprite are in the background graphics ROM.

ROUTINE NAMES:
Some of the blocks of programming code are labeled for easy reference by the game's coders. Here is the list:
(Address - Name)
1610 - EXCMOD
36F8 - INITENE
3BB7 - SUBENE
3CE9 - EAPCO
4028 - ENEMOVO
449C - ENEMOV1
4872 - ENEMOV2
4A4C - MENE17
4C2C - ENEMOV3
4CAD - BOSS
4E4E - MENE24
4EC4 - ENEMOV4
5193 - ENEMOV5
52AC - ENEMOV6
575A - ENEBEM
5BEF - LEADER
6675 - MAINENE
6785 - ENECOLO
679E - ENECOL1
6A32 - BAKREV
6A94 - BAK12
6B47 - ENEPLY
6B73 - XYSCL
6F5F - BEAM
7168 - PRAZMA
73E1 - TIMER
74D6 - HAGE
803A - EAT
8558 - GASS
872E - MONO
9468 - KAGAMI
980F - HASI
9ACA - TITLE

- STAFF -

Developed by Coreland.
Published by SEGA.

Staff : Rabinia H, Miyao, Sanpei, T. Iga

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=19&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C028 00000009 FFFFFFFF Infinite Credits
00000301 C03A 00000062 FFFFFFFF Select Starting Round Enable on the "Push 1 (or 2) Player Start" screen after you've inserted a credit
00000000 CA0B 00000099 FFFFFFFF Infinite Shoots
20800000 1FD1 000000E3 FFFFFFFF Invincibility Sometimes you die when you turn the cheat OFF
20910000 23A1 000023A1 FFFFFFFF Invincibility (2/3) 1st = Big Eye, 2nd = Red Face
20810000 6B54 00000052 FFFFFFFF Invincibility (3/3) Other Objects
62000000 0000 00000000 00000000 Select Extra Weapon You should get some crystals first though
00010000 CC0C 00000001 FFFFFFFF Yellow
00010000 CC0C 00000002 FFFFFFFF Green
00010000 CC0C 00000003 FFFFFFFF Red
60000000 0000 00000000 00000000
00000000 C04E 00000007 FFFFFFFF Infinite Lives PL1
00000000 C04F 00000007 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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