1944: The Loop Master (Japan 000620)| 2000 |
Description:
Notes:
Notes:
Release type:
Developer: Capcom, supported by Eighting/Raizing
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Capcom, supported by Eighting/Raizing
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
1944: The Loop Master (Japan 000620) VGMuseum Game Endings
1944: The Loop Master (Japan 000620) on CAESAR
1944: The Loop Master (Japan 000620) high score and replay at MARP
1944: The Loop Master (Japan 000620) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
1944: The Loop Master (Japan 000620) VGMuseum Game Endings
1944: The Loop Master (Japan 000620) on CAESAR
1944: The Loop Master (Japan 000620) high score and replay at MARP
1944: The Loop Master (Japan 000620) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
1944 - The Loop Master (c) 2000 Capcom Company, Limited.
Warbirds Fly Again!
- TECHNICAL -
Runs on the "CP System II" hardware.
Green Board [Japan]
Main CPU: Motorola 68000 (@ 11.8MHz).
Sound CPU: Zilog Z80 (@ 8MHz).
Sound Chips: Q-Sound (@ 4MHz).
Screen Orientation: Horizontal.
Screen Resolution: 384x224
Refresh Rate: 59.629403Hz
Palette Colours: 4096
Controls: 8-way joystick (per player)
Buttons: 2 (per player)
= > [A] Shot/Charging, [B] Bomb
- TRIVIA -
1944 - The Loop Master was released on June 20, 2000 in Japan. It was known as the 33th CPS-2 game.
Known export release:
[US] "1944 - The Loop Master [Blue Board]"
Like many other large companies as-of-late, Capcom has started farming out the programing of their games to third party companies. In this case, 1944 was made by 'Eighting / Raizing' and published by Capcom.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'CAP'.
Default High-score table 'Score ranking' :
(Rank - Name - Score - Stage - Destroy rate)
1st CAP 1000000pts. 3st1 90%
2nd COM 900000pts. 3st1 85%
3rd CAP 800000pts. 3st1 80%
4th COM 700000pts. 2st1 75%
5th CAP 600000pts. 2st1 70%
6th COM 500000pts. 2st1 65%
7th CAP 400000pts. 1st1 60%
8th COM 300000pts. 1st1 55%
9th CAP 200000pts. 1st1 50%
10th COM 100000pts. 1st1 45%
- TIPS AND TRICKS -
* The game features 15 stages & bosses:
Stage 01: The Deep Blue - Boss: High Speed Destroyer 'Nagi'
Stage 02: Iron Beast Warcry - Boss: New type heavy tank 'Shouto'
Stage 03: Jungle Fight - Boss: Prototype Attacker 'Akane'
Stage 04: The Rock Fortress - Boss: Cruising Tank 'Noroshi'
Stage 05: Eagle Territory - Boss: Intercontinental Bomber 'Kyuoh'
Stage 06: Devil Mountain - Boss: Special Attacker 'Haruka'
Stage 07: Nightmare Valley - Boss: Anti-Submarine Battle Cruiser 'Kai'
Stage 08: Fields Of War - Boss: Multi-Cannon Tank 'Ishizue'
Stage 09: Muddy Interceptor - Boss: Middle Class Bomber 'Akatsuki'
Stage 10: Storm Fortress - Boss: Super Gigantic Battleship 'Kaijin'
Stage 11: Oil Legion - Boss: Anti-Aircraft Battleship 'Yu'
Stage 12: Leviathan's Mouth - Boss: Twin-Bodied Transporter 'Take'
Stage 13: Battle Of Green Field - Boss: Gigantic Fighter 'Arashi'
Stage 14: The Last Duel - Boss: Railed Tank 'Goku'
Stage 15: Bell Of Triumph - Boss: Moving Fortress 'Appare Toride'
After destroying Stage 15 boss, the game ends if stage layout is set to 1 loop, or the game continues with stage 1 with enemy firing faster bullets, if the stage layout is set to endless.
* Hold FIRE to charge guns. When it is fully charged release FIRE. The plane will be INVINCIBLE for a short period of time and fire powerful low range projectiles. Then the guns will overheat preventing you from charging them for a short time.
* The mini fighters that appear beside your plane are destroyed after taking two hits. Destroyed side fighters are replaced if you have more in stock. During charge attacking or when there is no bomb, pushing BOMB makes side fighters charge forward for a powerful suicide attack.
- SERIES -
1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=10&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
1944 - The Loop Master (c) 2000 Capcom Company, Limited.
Warbirds Fly Again!
- TECHNICAL -
Runs on the "CP System II" hardware.
Green Board [Japan]
Main CPU: Motorola 68000 (@ 11.8MHz).
Sound CPU: Zilog Z80 (@ 8MHz).
Sound Chips: Q-Sound (@ 4MHz).
Screen Orientation: Horizontal.
Screen Resolution: 384x224
Refresh Rate: 59.629403Hz
Palette Colours: 4096
Controls: 8-way joystick (per player)
Buttons: 2 (per player)
= > [A] Shot/Charging, [B] Bomb
- TRIVIA -
1944 - The Loop Master was released on June 20, 2000 in Japan. It was known as the 33th CPS-2 game.
Known export release:
[US] "1944 - The Loop Master [Blue Board]"
Like many other large companies as-of-late, Capcom has started farming out the programing of their games to third party companies. In this case, 1944 was made by 'Eighting / Raizing' and published by Capcom.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'CAP'.
Default High-score table 'Score ranking' :
(Rank - Name - Score - Stage - Destroy rate)
1st CAP 1000000pts. 3st1 90%
2nd COM 900000pts. 3st1 85%
3rd CAP 800000pts. 3st1 80%
4th COM 700000pts. 2st1 75%
5th CAP 600000pts. 2st1 70%
6th COM 500000pts. 2st1 65%
7th CAP 400000pts. 1st1 60%
8th COM 300000pts. 1st1 55%
9th CAP 200000pts. 1st1 50%
10th COM 100000pts. 1st1 45%
- TIPS AND TRICKS -
* The game features 15 stages & bosses:
Stage 01: The Deep Blue - Boss: High Speed Destroyer 'Nagi'
Stage 02: Iron Beast Warcry - Boss: New type heavy tank 'Shouto'
Stage 03: Jungle Fight - Boss: Prototype Attacker 'Akane'
Stage 04: The Rock Fortress - Boss: Cruising Tank 'Noroshi'
Stage 05: Eagle Territory - Boss: Intercontinental Bomber 'Kyuoh'
Stage 06: Devil Mountain - Boss: Special Attacker 'Haruka'
Stage 07: Nightmare Valley - Boss: Anti-Submarine Battle Cruiser 'Kai'
Stage 08: Fields Of War - Boss: Multi-Cannon Tank 'Ishizue'
Stage 09: Muddy Interceptor - Boss: Middle Class Bomber 'Akatsuki'
Stage 10: Storm Fortress - Boss: Super Gigantic Battleship 'Kaijin'
Stage 11: Oil Legion - Boss: Anti-Aircraft Battleship 'Yu'
Stage 12: Leviathan's Mouth - Boss: Twin-Bodied Transporter 'Take'
Stage 13: Battle Of Green Field - Boss: Gigantic Fighter 'Arashi'
Stage 14: The Last Duel - Boss: Railed Tank 'Goku'
Stage 15: Bell Of Triumph - Boss: Moving Fortress 'Appare Toride'
After destroying Stage 15 boss, the game ends if stage layout is set to 1 loop, or the game continues with stage 1 with enemy firing faster bullets, if the stage layout is set to endless.
* Hold FIRE to charge guns. When it is fully charged release FIRE. The plane will be INVINCIBLE for a short period of time and fire powerful low range projectiles. Then the guns will overheat preventing you from charging them for a short time.
* The mini fighters that appear beside your plane are destroyed after taking two hits. Destroyed side fighters are replaced if you have more in stock. During charge attacking or when there is no bomb, pushing BOMB makes side fighters charge forward for a powerful suicide attack.
- SERIES -
1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=10&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 921D51 00000009 FFFFFFFF Infinite Credits
00000301 9221A9 0000000E FFFFFFFF Select Current Stage (Buggy!) Do not use this cheat unless you have to it's not working properly yet
62000000 000000 00000000 00000000 Select Side Fighter Weapon
00010000 92BFF6 00000000 FFFFFFFF Normal Shot
00010000 92BFF6 000000FF FFFFFFFF Laser
60000000 000000 00000000 00000000
00000000 9226A5 0000004B FFFFFFFF Infinite Energy PL1
00000000 922405 0000000A FFFFFFFF Infinite Bombs PL1
00000000 92267E 00000010 00000010 Invincibility PL1
00010000 9226EF 00000002 FFFFFFFF Invincibility PL1 (2/6) 1st & 2nd = Player
00010000 92287E 00000010 00000010 Invincibility PL1 (3/6)
00010000 9228EF 00000002 FFFFFFFF Invincibility PL1 (4/6) 3rd & 4th = Left Fighter
00010000 92297E 00000010 00000010 Invincibility PL1 (5/6)
00010000 9229EF 00000002 FFFFFFFF Invincibility PL1 (6/6) 5th & 6th = Right Fighter
00000000 922429 00000003 FFFFFFFF Maximum Fire Power PL1
00000000 922419 000000B6 FFFFFFFF Always Maximum Charge PL1
00000000 9223FB 00000063 FFFFFFFF Infinite Side Arm Stock PL1
00000000 9223FD 00000064 FFFFFFFF Maximum Gold PL1
00000000 92242E 00000000 FFFFFFFF Laser never overheats PL1
00000000 9223F6 00000000 00000010 Rapid Fire PL1 This cheat has a charge weapon problem. Turn if OFF on the name entry screen
00000000 92241B 00000040 FFFFFFFF Auto Charge Shot Fire PL1
60000000 000000 00000000 00000000
00000000 9227A5 0000004B FFFFFFFF Infinite Energy PL2
00000000 922505 0000000A FFFFFFFF Infinite Bombs PL2
00000000 92277E 00000010 00000010 Invincibility PL2
00010000 9227EF 00000002 FFFFFFFF Invincibility PL2 (2/6) 1st & 2nd = Player
00010000 922A7E 00000010 00000010 Invincibility PL2 (3/6)
00010000 922AEF 00000002 FFFFFFFF Invincibility PL2 (4/6) 3rd & 4th = Right Fighter
00010000 922B7E 00000010 00000010 Invincibility PL2 (5/6)
00010000 922BEF 00000002 FFFFFFFF Invincibility PL2 (6/6) 5th & 6th = Left Fighter
00000000 922529 00000003 FFFFFFFF Maximum Fire Power PL2
00000000 922519 000000B6 FFFFFFFF Always Maximum Charge PL2
00000000 9224FB 00000063 FFFFFFFF Infinite Side Arm Stock PL2
00000000 9224FD 00000064 FFFFFFFF Maximum Gold PL2
00000000 92252E 00000000 FFFFFFFF Laser never overheats PL2
00000000 9224F6 00000000 00000010 Rapid Fire PL2 This cheat has a charge weapon problem. Turn if OFF on the name entry screen
00000000 92251B 00000040 FFFFFFFF Auto Charge Shot Fire PL2
Credit Pugsy's MAME Cheat file
00000000 921D51 00000009 FFFFFFFF Infinite Credits
00000301 9221A9 0000000E FFFFFFFF Select Current Stage (Buggy!) Do not use this cheat unless you have to it's not working properly yet
62000000 000000 00000000 00000000 Select Side Fighter Weapon
00010000 92BFF6 00000000 FFFFFFFF Normal Shot
00010000 92BFF6 000000FF FFFFFFFF Laser
60000000 000000 00000000 00000000
00000000 9226A5 0000004B FFFFFFFF Infinite Energy PL1
00000000 922405 0000000A FFFFFFFF Infinite Bombs PL1
00000000 92267E 00000010 00000010 Invincibility PL1
00010000 9226EF 00000002 FFFFFFFF Invincibility PL1 (2/6) 1st & 2nd = Player
00010000 92287E 00000010 00000010 Invincibility PL1 (3/6)
00010000 9228EF 00000002 FFFFFFFF Invincibility PL1 (4/6) 3rd & 4th = Left Fighter
00010000 92297E 00000010 00000010 Invincibility PL1 (5/6)
00010000 9229EF 00000002 FFFFFFFF Invincibility PL1 (6/6) 5th & 6th = Right Fighter
00000000 922429 00000003 FFFFFFFF Maximum Fire Power PL1
00000000 922419 000000B6 FFFFFFFF Always Maximum Charge PL1
00000000 9223FB 00000063 FFFFFFFF Infinite Side Arm Stock PL1
00000000 9223FD 00000064 FFFFFFFF Maximum Gold PL1
00000000 92242E 00000000 FFFFFFFF Laser never overheats PL1
00000000 9223F6 00000000 00000010 Rapid Fire PL1 This cheat has a charge weapon problem. Turn if OFF on the name entry screen
00000000 92241B 00000040 FFFFFFFF Auto Charge Shot Fire PL1
60000000 000000 00000000 00000000
00000000 9227A5 0000004B FFFFFFFF Infinite Energy PL2
00000000 922505 0000000A FFFFFFFF Infinite Bombs PL2
00000000 92277E 00000010 00000010 Invincibility PL2
00010000 9227EF 00000002 FFFFFFFF Invincibility PL2 (2/6) 1st & 2nd = Player
00010000 922A7E 00000010 00000010 Invincibility PL2 (3/6)
00010000 922AEF 00000002 FFFFFFFF Invincibility PL2 (4/6) 3rd & 4th = Right Fighter
00010000 922B7E 00000010 00000010 Invincibility PL2 (5/6)
00010000 922BEF 00000002 FFFFFFFF Invincibility PL2 (6/6) 5th & 6th = Left Fighter
00000000 922529 00000003 FFFFFFFF Maximum Fire Power PL2
00000000 922519 000000B6 FFFFFFFF Always Maximum Charge PL2
00000000 9224FB 00000063 FFFFFFFF Infinite Side Arm Stock PL2
00000000 9224FD 00000064 FFFFFFFF Maximum Gold PL2
00000000 92252E 00000000 FFFFFFFF Laser never overheats PL2
00000000 9224F6 00000000 00000010 Rapid Fire PL2 This cheat has a charge weapon problem. Turn if OFF on the name entry screen
00000000 92251B 00000040 FFFFFFFF Auto Charge Shot Fire PL2
Credit Pugsy's MAME Cheat file