1943 - The Battle of Midway (Japan)| 1987 |
Description:
Notes:
Notes:
Release type:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
1943 - The Battle of Midway (Japan) VGMuseum Game Endings
1943 - The Battle of Midway (Japan) on CAESAR
1943 - The Battle of Midway (Japan) high score and replay at MARP
1943 - The Battle of Midway (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
1943 - The Battle of Midway (Japan) VGMuseum Game Endings
1943 - The Battle of Midway (Japan) on CAESAR
1943 - The Battle of Midway (Japan) high score and replay at MARP
1943 - The Battle of Midway (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
1943 - Midway Kaisen (c) 1987 Capcom.
It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato'?
Relive the excitement of 1942 by controlling your P-38 equipped with six secret weapons. In addition to the now famous loop, you have at your command, lightning, cyclone, and tsunami to ward off your enemies.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6MHz)
Sound CPU : Zilog Z80 (@ 3MHz)
Sound Chips : (2x) Yamaha YM2203 (@ 6MHz)
Screen Orientation: Vertical
Screen Resolution: 224x256 pixels
Refresh Rate: 60 Hz
Palette Colours: 256
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] FIRE, [B] SPECIAL
- TRIVIA -
1943 - Midway Kaisen was released in June 1987 in Japan. It is known outside Japan as "1943 - The Battle of Midway".
The subtitle of this game translates from Japanese as 'Midway Naval Battle'.
Bosses (from start to finish) :
Tone (Japanese Heavy Cruiser)
Kaga (Japanese Aircraft Carrier)
Ayako 1 (Japanese Mother Bomber)
Fus? (Japanese Battleship)
Akagi (Japanese Aircraft Carrier)
Daihiryu 1 (Japanese Aircraft Squadron)
Ise (Japanese Battleship)
Hiry? (Japanese Aircraft Carrier)
Ayako 2 (Japanese Mother Bomber)
Mutsu (Japanese Battleship)
Daihiryu 2 (Japanese Aircraft Squadron)
Yamashiro (Japanese Battleship)
S?ry? (Japanese Aircraft Carrier)
Ayako 3 (Japanese Mother Bomber)
Nagato (Japanese Battleship)
Yamato (Japanese Battleship and Final Boss)
Default High-score table ('Ranking best 5') :
1ST 200000 TAE
2ND 150000 YAM
3RD 100000 POO
4TH 70000 MR.
5TH 50000 BLB
Soundtrack album releases :
Capcom Game Music Vol. 3 (28XA-204) (April 20, 1988) [Alfa Record]
Capcom Game Music Vol. 3 [Reprint] (SCDC-00198) (August 21, 2002) [Scitron Discs]
- TIPS AND TRICKS -
* How to Play:
A button is to shoot.
B button is to cause lightning, tsunami and cyclone.
Press both buttons simultaneously for loop (two loops per stage.)
Shoot POW to select power-up weapons.
POW: Gives additional energy to the player.
SHOTGUN: The ultimate weapon to destroy enemy bullets.
3-WAY SHOT: The player can shoot in three directions.
AUTO: It shoots 8 times while the button is pressed down.
SUPER SHELL: It shoots continuously while the button is pressed down. Double the power of normal bullets.
ENERGYTANK: Partial energy recovery.
SIDEFIGHTER: Increases offensive power.
YASHICHI: Maximum energy recovery.
* Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon...
Stage 1 for a Small Shot Gun, press 1P side Down and 2P side A.
Stage 2 for a Big Shot Gun, press 1P side A and 2P side B.
Stage 3 for a Laser, press 1P side Upright+A+B and 2P side Down+B.
Stage 4 for a Big Shot Gun, press 1P side Downleft+B and 2P side Leftup.
Stage 5 for a 3-way, press 1P side A and 2P side Up.
Stage 6 for an Auto, press 1P side Left and 2P side Right+B.
Stage 7 for a Shell, press 1P side Upleft and 2P side Down.
Stage 8 for a 3-way, press 1P side Left+A+B and 2P side A+B.
Stage 9 for a Laser, press 1P side Downright+A+B and 2P side Downright+A+B.
Stage 10 for a Shell, press 1P side Upright+B and 2P side Downright.
Stage 11 for an Auto, press 1P side Upleft and 2P Right+A.
Stage 12 for a 3-way, press 1P side Right+A+B and 2P side Upright+A+B.
Stage 13 for an Auto, press 1P side Up and 2P side Down.
Stage 14 for a Laser, press 1P side Upleft+A+B and 2P side Right+A+B.
Stage 15 for a Shell, press 1P side Downright+A and 2P side Downleft+A.
Stage 16 for an Auto, press 1P side Right+A and 2P side Upright+A.
* Full Ammunition Load : A little known trick in the game is to hold down the fire button at the very end of a board immediately after beating the boss. By holding down the button until the plane takes off in the subsequent board, the game gives you a full ammunition load (65 Seconds)! This trick only works every third board or so and it may even change your selected weapon.
* The '100% accuracy' bonus refers NOT to how many planes you down during the round, but rather how many of the guns on the enemy aircraft carriers you get. For this reason, it's best to ignore the planes and concentrate on the ships - that's where the big points are.
* It's possible to shoot one of the ships just before your plane dives in to battle the fleet, and that you can capture the flames that erupt from it. This gives a 10,000 point bonus.
* At some points in the background there are 'shootable' patches which will yield a bonus when shot enough. They can be recognized by the sparks which will occur when your bullets hit them. One such bonus is on level one : it is on the lowest part of the second cloud bank to the left after the last large plane of the level appears. It appears as a cow. There is also another shootable area which appears after the first ship in the first level, in the water above it.
1) The cow bonus is worth 20,000 points, and on the first level, it's followed by a strange object that looks like a dragonfly moving right to left across the screen. Shooting the dragonfly yields an additional 10,000 point bonus.
2) The cow and dragonfly bonuses also appear on other rounds; the cow can sometimes be seen on the deck of a carrier!
3) There's a bonus shaped like a spinning cat (!). When collected, it upgrades your weapon to a laser.
* The 'star' bonus gives you 5,000 points when caught. It may also increase the capacity of your fuel gauge by eight units (mine went from 64 to 72 units). The white star also gives you the max seconds of weapon (if you get it with no weapon, the next time you get one you'll get 64 seconds instead of 20).
* (This has been reported on level two, but may exist on other levels as well) : Sometimes an astronaut will emerge from the side of the final (boss) ship and walk off the screen. Shoot it for 100,000 points! This happens most often when the command tower is shot repeatedly before the ship is destroyed.
* If you get the 'propeller' power-up (it looks like a propeller over a circle), your energy level will be fully replenished.
* Still another bonus is shaped like an pine cone or acorn. When you fly over a certain spot, the pine cone shows up and is worth 2,000 points.
* When the boss ship explodes, the control center breaks into four pieces. The pieces are worth 10,000 points each if shot.
* If you shoot a POW enough to cycle it through about four or five times, it will turn into a fuel-tank :) that helps a GREAT deal on the last few stages, especially a stage or two where they DON'T give you a full tank at the end of the cloud stage before you go to the water!
- SERIES -
1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)
- STAFF -
Designers : Noritaka Funamizu (Poo), Dechikun
Producer : Yoshiki Okamoto (Kikaji O.)
Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata
Music & SFX : Yoshihiro Sakaguchi
Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1)
Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito
Programming : BLBON
- PORTS -
Here is a list of Japanese ports. To see ports released outside Japan and North America, please see the export version entry: "1943 - The Battle of Midway". To see ports released in North America, please see the Conversion Kit entry: "1943 - The Battle of Midway [Conversion Kit]".
* Consoles :
Nintendo Famicom [JP] (June 20, 1989) "1943 - The Battle of Valhalla [Model CAP-43]"
Sega Saturn [JP] (August 27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]"
Sony PlayStation [JP] (August 27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]"
Sony PlayStation 2 [JP] (March 2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PlayStation 3 [PSN] [JP] (February 19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013) "Capcom Arcade Cabinet"
* Handhelds :
Sony PSP [JP] (September 7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=7&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
1943 - Midway Kaisen (c) 1987 Capcom.
It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato'?
Relive the excitement of 1942 by controlling your P-38 equipped with six secret weapons. In addition to the now famous loop, you have at your command, lightning, cyclone, and tsunami to ward off your enemies.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6MHz)
Sound CPU : Zilog Z80 (@ 3MHz)
Sound Chips : (2x) Yamaha YM2203 (@ 6MHz)
Screen Orientation: Vertical
Screen Resolution: 224x256 pixels
Refresh Rate: 60 Hz
Palette Colours: 256
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] FIRE, [B] SPECIAL
- TRIVIA -
1943 - Midway Kaisen was released in June 1987 in Japan. It is known outside Japan as "1943 - The Battle of Midway".
The subtitle of this game translates from Japanese as 'Midway Naval Battle'.
Bosses (from start to finish) :
Tone (Japanese Heavy Cruiser)
Kaga (Japanese Aircraft Carrier)
Ayako 1 (Japanese Mother Bomber)
Fus? (Japanese Battleship)
Akagi (Japanese Aircraft Carrier)
Daihiryu 1 (Japanese Aircraft Squadron)
Ise (Japanese Battleship)
Hiry? (Japanese Aircraft Carrier)
Ayako 2 (Japanese Mother Bomber)
Mutsu (Japanese Battleship)
Daihiryu 2 (Japanese Aircraft Squadron)
Yamashiro (Japanese Battleship)
S?ry? (Japanese Aircraft Carrier)
Ayako 3 (Japanese Mother Bomber)
Nagato (Japanese Battleship)
Yamato (Japanese Battleship and Final Boss)
Default High-score table ('Ranking best 5') :
1ST 200000 TAE
2ND 150000 YAM
3RD 100000 POO
4TH 70000 MR.
5TH 50000 BLB
Soundtrack album releases :
Capcom Game Music Vol. 3 (28XA-204) (April 20, 1988) [Alfa Record]
Capcom Game Music Vol. 3 [Reprint] (SCDC-00198) (August 21, 2002) [Scitron Discs]
- TIPS AND TRICKS -
* How to Play:
A button is to shoot.
B button is to cause lightning, tsunami and cyclone.
Press both buttons simultaneously for loop (two loops per stage.)
Shoot POW to select power-up weapons.
POW: Gives additional energy to the player.
SHOTGUN: The ultimate weapon to destroy enemy bullets.
3-WAY SHOT: The player can shoot in three directions.
AUTO: It shoots 8 times while the button is pressed down.
SUPER SHELL: It shoots continuously while the button is pressed down. Double the power of normal bullets.
ENERGYTANK: Partial energy recovery.
SIDEFIGHTER: Increases offensive power.
YASHICHI: Maximum energy recovery.
* Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon...
Stage 1 for a Small Shot Gun, press 1P side Down and 2P side A.
Stage 2 for a Big Shot Gun, press 1P side A and 2P side B.
Stage 3 for a Laser, press 1P side Upright+A+B and 2P side Down+B.
Stage 4 for a Big Shot Gun, press 1P side Downleft+B and 2P side Leftup.
Stage 5 for a 3-way, press 1P side A and 2P side Up.
Stage 6 for an Auto, press 1P side Left and 2P side Right+B.
Stage 7 for a Shell, press 1P side Upleft and 2P side Down.
Stage 8 for a 3-way, press 1P side Left+A+B and 2P side A+B.
Stage 9 for a Laser, press 1P side Downright+A+B and 2P side Downright+A+B.
Stage 10 for a Shell, press 1P side Upright+B and 2P side Downright.
Stage 11 for an Auto, press 1P side Upleft and 2P Right+A.
Stage 12 for a 3-way, press 1P side Right+A+B and 2P side Upright+A+B.
Stage 13 for an Auto, press 1P side Up and 2P side Down.
Stage 14 for a Laser, press 1P side Upleft+A+B and 2P side Right+A+B.
Stage 15 for a Shell, press 1P side Downright+A and 2P side Downleft+A.
Stage 16 for an Auto, press 1P side Right+A and 2P side Upright+A.
* Full Ammunition Load : A little known trick in the game is to hold down the fire button at the very end of a board immediately after beating the boss. By holding down the button until the plane takes off in the subsequent board, the game gives you a full ammunition load (65 Seconds)! This trick only works every third board or so and it may even change your selected weapon.
* The '100% accuracy' bonus refers NOT to how many planes you down during the round, but rather how many of the guns on the enemy aircraft carriers you get. For this reason, it's best to ignore the planes and concentrate on the ships - that's where the big points are.
* It's possible to shoot one of the ships just before your plane dives in to battle the fleet, and that you can capture the flames that erupt from it. This gives a 10,000 point bonus.
* At some points in the background there are 'shootable' patches which will yield a bonus when shot enough. They can be recognized by the sparks which will occur when your bullets hit them. One such bonus is on level one : it is on the lowest part of the second cloud bank to the left after the last large plane of the level appears. It appears as a cow. There is also another shootable area which appears after the first ship in the first level, in the water above it.
1) The cow bonus is worth 20,000 points, and on the first level, it's followed by a strange object that looks like a dragonfly moving right to left across the screen. Shooting the dragonfly yields an additional 10,000 point bonus.
2) The cow and dragonfly bonuses also appear on other rounds; the cow can sometimes be seen on the deck of a carrier!
3) There's a bonus shaped like a spinning cat (!). When collected, it upgrades your weapon to a laser.
* The 'star' bonus gives you 5,000 points when caught. It may also increase the capacity of your fuel gauge by eight units (mine went from 64 to 72 units). The white star also gives you the max seconds of weapon (if you get it with no weapon, the next time you get one you'll get 64 seconds instead of 20).
* (This has been reported on level two, but may exist on other levels as well) : Sometimes an astronaut will emerge from the side of the final (boss) ship and walk off the screen. Shoot it for 100,000 points! This happens most often when the command tower is shot repeatedly before the ship is destroyed.
* If you get the 'propeller' power-up (it looks like a propeller over a circle), your energy level will be fully replenished.
* Still another bonus is shaped like an pine cone or acorn. When you fly over a certain spot, the pine cone shows up and is worth 2,000 points.
* When the boss ship explodes, the control center breaks into four pieces. The pieces are worth 10,000 points each if shot.
* If you shoot a POW enough to cycle it through about four or five times, it will turn into a fuel-tank :) that helps a GREAT deal on the last few stages, especially a stage or two where they DON'T give you a full tank at the end of the cloud stage before you go to the water!
- SERIES -
1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)
- STAFF -
Designers : Noritaka Funamizu (Poo), Dechikun
Producer : Yoshiki Okamoto (Kikaji O.)
Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata
Music & SFX : Yoshihiro Sakaguchi
Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1)
Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito
Programming : BLBON
- PORTS -
Here is a list of Japanese ports. To see ports released outside Japan and North America, please see the export version entry: "1943 - The Battle of Midway". To see ports released in North America, please see the Conversion Kit entry: "1943 - The Battle of Midway [Conversion Kit]".
* Consoles :
Nintendo Famicom [JP] (June 20, 1989) "1943 - The Battle of Valhalla [Model CAP-43]"
Sega Saturn [JP] (August 27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]"
Sony PlayStation [JP] (August 27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]"
Sony PlayStation 2 [JP] (March 2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PlayStation 3 [PSN] [JP] (February 19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013) "Capcom Arcade Cabinet"
* Handhelds :
Sony PSP [JP] (September 7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=7&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E312 00000009 FFFFFFFF Infinite Credits
00000000 E12B 00000011 FFFFFFFF Infinite Loops
00000303 E450 0000000E FFFFFFFF Select next level
62000000 0000 00000000 00000000 Select Smart Bomb
00010000 E145 00000000 FFFFFFFF Thunder Bomb The normal 'smart bomb' effect a sort of Thunder MegaCrush
00010000 E145 00000001 FFFFFFFF Tsunami Bomb The alternative 'smart bomb' efect a sort of Tsunami (Tidal Wave) MegaCrush
60000000 0000 00000000 00000000
00000000 F206 00000040 FFFFFFFF Infinite Energy PL1
00000000 F214 00000002 FFFFFFFF Invincibility PL1
20800000 70AB 00000018 FFFFFFFF Always Enable Secret Code PL1 Get the weapon at the start of every stage
00000000 F257 00000063 FFFFFFFF Infinite Weapon Time PL1
62000000 0000 00000000 00000000 Select Weapon PL1
00010000 F251 00000000 FFFFFFFF Normal
00010000 F251 00000001 FFFFFFFF Auto Gun
00010000 F251 00000002 FFFFFFFF Shot Gun
00010000 F251 00000003 FFFFFFFF Mega Shot Gun
00010000 F251 00000004 FFFFFFFF Three Way Gun
00010000 F251 00000008 FFFFFFFF Shell Gun
00010000 F251 00000010 FFFFFFFF Laser Gun
00000000 F204 00000001 FFFFFFFF Twin Planes ON PL1
00010000 F210 00000014 FFFFFFFF Twin Planes ON PL1 (2/2)
00000001 F204 00000000 FFFFFFFF Twin Planes OFF PL1
00010001 F210 00000007 FFFFFFFF Twin Planes OFF PL1 (2/2)
00000000 F254 000000F8 FFFFFFFF Rapid Fire PL1
00010000 F256 00000000 FFFFFFFF Rapid Fire PL1 (2/2)
60000000 0000 00000000 00000000
00000000 F286 00000040 FFFFFFFF Infinite Energy PL2
00000000 F294 00000002 FFFFFFFF Invincibility PL2
20800000 70E1 00000018 FFFFFFFF Always Enable Secret Code PL2 Get the weapon at the start of every stage
00000000 F2D7 00000063 FFFFFFFF Infinite Weapon Time PL2
62000000 0000 00000000 00000000 Select Weapon PL2
00010000 F2D1 00000000 FFFFFFFF Normal
00010000 F2D1 00000001 FFFFFFFF Auto Gun
00010000 F2D1 00000002 FFFFFFFF Shot Gun
00010000 F2D1 00000003 FFFFFFFF Mega Shot Gun
00010000 F2D1 00000004 FFFFFFFF Three Way Gun
00010000 F2D1 00000008 FFFFFFFF Shell Gun
00010000 F2D1 00000010 FFFFFFFF Laser Gun
00000000 F284 00000001 FFFFFFFF Twin Planes ON PL2
00010000 F290 00000014 FFFFFFFF Twin Planes ON PL2 (2/2)
00000001 F284 00000000 FFFFFFFF Twin Planes OFF PL2
00010001 F290 00000007 FFFFFFFF Twin Planes OFF PL2 (2/2)
00000000 F2D4 000000F8 FFFFFFFF Rapid Fire PL2
00010000 F2D6 00000000 FFFFFFFF Rapid Fire PL2 (2/2)
Credit Pugsy's MAME Cheat file
00000000 E312 00000009 FFFFFFFF Infinite Credits
00000000 E12B 00000011 FFFFFFFF Infinite Loops
00000303 E450 0000000E FFFFFFFF Select next level
62000000 0000 00000000 00000000 Select Smart Bomb
00010000 E145 00000000 FFFFFFFF Thunder Bomb The normal 'smart bomb' effect a sort of Thunder MegaCrush
00010000 E145 00000001 FFFFFFFF Tsunami Bomb The alternative 'smart bomb' efect a sort of Tsunami (Tidal Wave) MegaCrush
60000000 0000 00000000 00000000
00000000 F206 00000040 FFFFFFFF Infinite Energy PL1
00000000 F214 00000002 FFFFFFFF Invincibility PL1
20800000 70AB 00000018 FFFFFFFF Always Enable Secret Code PL1 Get the weapon at the start of every stage
00000000 F257 00000063 FFFFFFFF Infinite Weapon Time PL1
62000000 0000 00000000 00000000 Select Weapon PL1
00010000 F251 00000000 FFFFFFFF Normal
00010000 F251 00000001 FFFFFFFF Auto Gun
00010000 F251 00000002 FFFFFFFF Shot Gun
00010000 F251 00000003 FFFFFFFF Mega Shot Gun
00010000 F251 00000004 FFFFFFFF Three Way Gun
00010000 F251 00000008 FFFFFFFF Shell Gun
00010000 F251 00000010 FFFFFFFF Laser Gun
00000000 F204 00000001 FFFFFFFF Twin Planes ON PL1
00010000 F210 00000014 FFFFFFFF Twin Planes ON PL1 (2/2)
00000001 F204 00000000 FFFFFFFF Twin Planes OFF PL1
00010001 F210 00000007 FFFFFFFF Twin Planes OFF PL1 (2/2)
00000000 F254 000000F8 FFFFFFFF Rapid Fire PL1
00010000 F256 00000000 FFFFFFFF Rapid Fire PL1 (2/2)
60000000 0000 00000000 00000000
00000000 F286 00000040 FFFFFFFF Infinite Energy PL2
00000000 F294 00000002 FFFFFFFF Invincibility PL2
20800000 70E1 00000018 FFFFFFFF Always Enable Secret Code PL2 Get the weapon at the start of every stage
00000000 F2D7 00000063 FFFFFFFF Infinite Weapon Time PL2
62000000 0000 00000000 00000000 Select Weapon PL2
00010000 F2D1 00000000 FFFFFFFF Normal
00010000 F2D1 00000001 FFFFFFFF Auto Gun
00010000 F2D1 00000002 FFFFFFFF Shot Gun
00010000 F2D1 00000003 FFFFFFFF Mega Shot Gun
00010000 F2D1 00000004 FFFFFFFF Three Way Gun
00010000 F2D1 00000008 FFFFFFFF Shell Gun
00010000 F2D1 00000010 FFFFFFFF Laser Gun
00000000 F284 00000001 FFFFFFFF Twin Planes ON PL2
00010000 F290 00000014 FFFFFFFF Twin Planes ON PL2 (2/2)
00000001 F284 00000000 FFFFFFFF Twin Planes OFF PL2
00010001 F290 00000007 FFFFFFFF Twin Planes OFF PL2 (2/2)
00000000 F2D4 000000F8 FFFFFFFF Rapid Fire PL2
00010000 F2D6 00000000 FFFFFFFF Rapid Fire PL2 (2/2)
Credit Pugsy's MAME Cheat file