1941 - Counter Attack (Japan)| 1990 |
Description:
Notes:
Notes:
Release type:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
1941 - Counter Attack (Japan) VGMuseum Game Endings
1941 - Counter Attack (Japan) on CAESAR
1941 - Counter Attack (Japan) high score and replay at MARP
1941 - Counter Attack (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
1941 - Counter Attack (Japan) VGMuseum Game Endings
1941 - Counter Attack (Japan) on CAESAR
1941 - Counter Attack (Japan) high score and replay at MARP
1941 - Counter Attack (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
1941 - Counter Attack (c) 1990 Capcom.
A vertically scrolling shoot'em up.
- TECHNICAL -
Runs on the Capcom "CP System" hardware.
B-Board ID: 89625B-1
Players: 2
Control: 8-way joystick
Buttons: 2
- TRIVIA -
1941 was released in February 1990 in the Japanese arcades as the 7th CP-S release. It is the first Shoot'em Up to add +1 to the score when a continue is used.
Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito B Mk.IV.
Known Export release: "1941 - Counter Attack [B-Board 89624B-3]".
Here is all the official bosses names :
* Stage 1 - Leviathan
* Stage 2 - Bismarck
* Stage 3 - V3Rocket
* Stage 4 - Krote
* Stage 5 - Leviathan
* Stage 6 - Gotha
Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until "1944 - The Loop Master".
Default high-score table :
1ST 30000 CAP
2ND 29000 COM
3RD 28000 CAP
4TH 27000 COM
5TH 26000 j01
Soundtrack album releases:
Final Fight : G.S.M. Capcom 3 (PCCB-00030) (May 21, 1990) [Pony Canyon / Scitron]
- TIPS AND TRICKS -
* How to Play:
Control airplane with 8-way joystick.
Attack with button A.
Somersault & Mega-Crash with Button B.
Power Blast: If the A button is held down, energy will be stored up, so that a power blast is fired when the button is released.
* Hint: Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible).
- SERIES -
1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)
- STAFF -
Planners : Noritaka Funamizu (Poo), Rekite
Object designers : Shinji Sakashita (Sakashita Thing), Yokota Yokozo, Terukun, Kuribow
Scroll designers : Sadakichi, Marilyn Higuchi, Yuki, Kintarou, Harusan
Character support : Akira Yasuda (Akiman)
Character coordinator : Rekite
Character effects : Yokota Yokozo
Sound composer : Hifumi
Programmers : Makkow, Babel-2, Dome
Game analysers : Akira Nishitani (Nin), Doda Nda Uda
Director : Yoshiki Okamoto (Kihaji Okamoto)
- PORTS -
Here is a list of Japanese ports. For a list of ports released outside Japan, please see the export version entry, "1941 - Counter Attack [B-Board 89624B-3]".
* Consoles :
NEC SuperGrafx [JP] (August 22, 1991) "1941 - Counter Attack [Model HC91048]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=5&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
1941 - Counter Attack (c) 1990 Capcom.
A vertically scrolling shoot'em up.
- TECHNICAL -
Runs on the Capcom "CP System" hardware.
B-Board ID: 89625B-1
Players: 2
Control: 8-way joystick
Buttons: 2
- TRIVIA -
1941 was released in February 1990 in the Japanese arcades as the 7th CP-S release. It is the first Shoot'em Up to add +1 to the score when a continue is used.
Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito B Mk.IV.
Known Export release: "1941 - Counter Attack [B-Board 89624B-3]".
Here is all the official bosses names :
* Stage 1 - Leviathan
* Stage 2 - Bismarck
* Stage 3 - V3Rocket
* Stage 4 - Krote
* Stage 5 - Leviathan
* Stage 6 - Gotha
Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until "1944 - The Loop Master".
Default high-score table :
1ST 30000 CAP
2ND 29000 COM
3RD 28000 CAP
4TH 27000 COM
5TH 26000 j01
Soundtrack album releases:
Final Fight : G.S.M. Capcom 3 (PCCB-00030) (May 21, 1990) [Pony Canyon / Scitron]
- TIPS AND TRICKS -
* How to Play:
Control airplane with 8-way joystick.
Attack with button A.
Somersault & Mega-Crash with Button B.
Power Blast: If the A button is held down, energy will be stored up, so that a power blast is fired when the button is released.
* Hint: Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible).
- SERIES -
1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)
- STAFF -
Planners : Noritaka Funamizu (Poo), Rekite
Object designers : Shinji Sakashita (Sakashita Thing), Yokota Yokozo, Terukun, Kuribow
Scroll designers : Sadakichi, Marilyn Higuchi, Yuki, Kintarou, Harusan
Character support : Akira Yasuda (Akiman)
Character coordinator : Rekite
Character effects : Yokota Yokozo
Sound composer : Hifumi
Programmers : Makkow, Babel-2, Dome
Game analysers : Akira Nishitani (Nin), Doda Nda Uda
Director : Yoshiki Okamoto (Kihaji Okamoto)
- PORTS -
Here is a list of Japanese ports. For a list of ports released outside Japan, please see the export version entry, "1941 - Counter Attack [B-Board 89624B-3]".
* Consoles :
NEC SuperGrafx [JP] (August 22, 1991) "1941 - Counter Attack [Model HC91048]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=5&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF0D59 00000009 FFFFFFFF Infinite Credits
00000000 FF9A64 00000002 FFFFFFFF Invincibility - 1st Side Fighter
00010000 FF9AE4 00000002 FFFFFFFF Invincibility - 1st Side Fighter (2/2)
00000000 FF9964 00000002 FFFFFFFF Invincibility - 2nd Side Fighter
00010000 FF99E4 00000002 FFFFFFFF Invincibility - 2nd Side Fighter (2/2)
00000000 FF9A6D 00000003 FFFFFFFF Rapid Fire - 1st Side Fighter
00010000 FF9AED 00000003 FFFFFFFF Rapid Fire - 1st Side Fighter (2/2)
00000000 FF996D 00000003 FFFFFFFF Rapid Fire - 2nd Side Fighter
00010000 FF99ED 00000003 FFFFFFFF Rapid Fire - 2nd Side Fighter (2/2)
60000000 000000 00000000 00000000
00000000 FF0DA5 00000007 FFFFFFFF Infinite Energy PL1
62000000 000000 00000000 00000000 Invincibility PL1
00010000 FF0DFA 00000001 FFFFFFFF Enabled
00010000 FF0DFA 00000000 FFFFFFFF Disabled
00000000 FF1471 00000003 FFFFFFFF Rapid Fire PL1
00010000 FF3871 00000003 FFFFFFFF Rapid Fire PL1 (2/3) 1st = Player
00010000 FF38F1 00000003 FFFFFFFF Rapid Fire PL1 (3/3) 2nd & 3rd = Afterimages
00000000 FF0DE7 00000099 FFFFFFFF Infinite Weapon Time PL1
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 FF0DC8 00000000 FFFFFFFF Normal
00010000 FF0DC8 00000001 FFFFFFFF M. Gun
00010000 FF0DC8 00000002 FFFFFFFF S. Shell
00010000 FF0DC8 00000003 FFFFFFFF Missile
00000000 FFC578 00000006 FFFFFFFF Extreme Firepower PL1
60000000 000000 00000000 00000000
00000000 FF0DA7 00000007 FFFFFFFF Infinite Energy PL2
62000000 000000 00000000 00000000 Invincibility PL2
00010000 FF0DFB 00000001 FFFFFFFF Enabled
00010000 FF0DFB 00000000 FFFFFFFF Disabled
00000000 FF14F1 00000003 FFFFFFFF Rapid Fire PL2
00010000 FF3971 00000003 FFFFFFFF Rapid Fire PL2 (2/3) 1st = Player
00010000 FF39F1 00000003 FFFFFFFF Rapid Fire PL2 (3/3) 2nd & 3rd = Afterimages
00000000 FF0DE8 00000099 FFFFFFFF Infinite Weapon Time PL2
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 FF0DCB 00000000 FFFFFFFF Normal
00010000 FF0DCB 00000001 FFFFFFFF M. Gun
00010000 FF0DCB 00000002 FFFFFFFF S. Shell
00010000 FF0DCB 00000003 FFFFFFFF Missile
00000000 FFC57C 00000007 FFFFFFFF Extreme Firepower PL2
Credit Pugsy's MAME Cheat file
00000000 FF0D59 00000009 FFFFFFFF Infinite Credits
00000000 FF9A64 00000002 FFFFFFFF Invincibility - 1st Side Fighter
00010000 FF9AE4 00000002 FFFFFFFF Invincibility - 1st Side Fighter (2/2)
00000000 FF9964 00000002 FFFFFFFF Invincibility - 2nd Side Fighter
00010000 FF99E4 00000002 FFFFFFFF Invincibility - 2nd Side Fighter (2/2)
00000000 FF9A6D 00000003 FFFFFFFF Rapid Fire - 1st Side Fighter
00010000 FF9AED 00000003 FFFFFFFF Rapid Fire - 1st Side Fighter (2/2)
00000000 FF996D 00000003 FFFFFFFF Rapid Fire - 2nd Side Fighter
00010000 FF99ED 00000003 FFFFFFFF Rapid Fire - 2nd Side Fighter (2/2)
60000000 000000 00000000 00000000
00000000 FF0DA5 00000007 FFFFFFFF Infinite Energy PL1
62000000 000000 00000000 00000000 Invincibility PL1
00010000 FF0DFA 00000001 FFFFFFFF Enabled
00010000 FF0DFA 00000000 FFFFFFFF Disabled
00000000 FF1471 00000003 FFFFFFFF Rapid Fire PL1
00010000 FF3871 00000003 FFFFFFFF Rapid Fire PL1 (2/3) 1st = Player
00010000 FF38F1 00000003 FFFFFFFF Rapid Fire PL1 (3/3) 2nd & 3rd = Afterimages
00000000 FF0DE7 00000099 FFFFFFFF Infinite Weapon Time PL1
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 FF0DC8 00000000 FFFFFFFF Normal
00010000 FF0DC8 00000001 FFFFFFFF M. Gun
00010000 FF0DC8 00000002 FFFFFFFF S. Shell
00010000 FF0DC8 00000003 FFFFFFFF Missile
00000000 FFC578 00000006 FFFFFFFF Extreme Firepower PL1
60000000 000000 00000000 00000000
00000000 FF0DA7 00000007 FFFFFFFF Infinite Energy PL2
62000000 000000 00000000 00000000 Invincibility PL2
00010000 FF0DFB 00000001 FFFFFFFF Enabled
00010000 FF0DFB 00000000 FFFFFFFF Disabled
00000000 FF14F1 00000003 FFFFFFFF Rapid Fire PL2
00010000 FF3971 00000003 FFFFFFFF Rapid Fire PL2 (2/3) 1st = Player
00010000 FF39F1 00000003 FFFFFFFF Rapid Fire PL2 (3/3) 2nd & 3rd = Afterimages
00000000 FF0DE8 00000099 FFFFFFFF Infinite Weapon Time PL2
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 FF0DCB 00000000 FFFFFFFF Normal
00010000 FF0DCB 00000001 FFFFFFFF M. Gun
00010000 FF0DCB 00000002 FFFFFFFF S. Shell
00010000 FF0DCB 00000003 FFFFFFFF Missile
00000000 FFC57C 00000007 FFFFFFFF Extreme Firepower PL2
Credit Pugsy's MAME Cheat file