Cue Brick (Japan)| 1989 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Cue Brick (Japan) VGMuseum Game Endings
Cue Brick (Japan) on CAESAR
Cue Brick (Japan) high score and replay at MARP
Cue Brick (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Cue Brick (Japan) VGMuseum Game Endings
Cue Brick (Japan) on CAESAR
Cue Brick (Japan) high score and replay at MARP
Cue Brick (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Cue Brick (c) 1989 Konami Industry Company, Limited.
A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.
- TECHNICAL -
Game ID : GX903
Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Cue Brick was released in August 1989.
The game contains some Moai and other Easter Island references.
- UPDATES -
* In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds.
* In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too.
- STAFF -
Game planners : N. Toshiaki, K. Kunihiko
Game programmers : T. Tokusan, T. Koji
Sound programmer : K. Satoru
Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro
Sound designers : N. Kazuo, O. Masanori
- PORTS -
* Computers :
Sharp X68000 (February 24, 1990, "Cube Runner" by SPS)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=553&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Cue Brick (c) 1989 Konami Industry Company, Limited.
A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.
- TECHNICAL -
Game ID : GX903
Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Cue Brick was released in August 1989.
The game contains some Moai and other Easter Island references.
- UPDATES -
* In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds.
* In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too.
- STAFF -
Game planners : N. Toshiaki, K. Kunihiko
Game programmers : T. Tokusan, T. Koji
Sound programmer : K. Satoru
Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro
Sound designers : N. Kazuo, O. Masanori
- PORTS -
* Computers :
Sharp X68000 (February 24, 1990, "Cube Runner" by SPS)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=553&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 41110 00000063 FFFFFFFF Infinite Credits
00100000 40008 00000384 FFFFFFFF Infinite Play Time
00000000 40070 0000000A FFFFFFFF Infinite Stops
20B00000 09CEC 4E714E71 FFFFFFFF Pause the Stop Timer Assign this to an activation key for the best effect - ideally the same as the stop button, don't forget you have to turn this OFF to get the ball moving again
20810000 09CF0 00000060 FFFFFFFF Pause the Stop Timer (2/2)
00000000 4000D 00000064 FFFFFFFF Infinite Warp Time
00000001 4000D 00000001 FFFFFFFF Open Warp Tunnel Now!
62000000 00000 00000000 00000000 Select Starting Stage Note to turn this cheat off you must select Stage 01-01
20810000 08221 00000003 FFFFFFFF 01-01
20810000 08221 00000008 FFFFFFFF 02-01
20810000 08221 0000000D FFFFFFFF 03-01
20810000 08221 00000012 FFFFFFFF 04-01
20810000 08221 00000017 FFFFFFFF 05-01
20810000 08221 0000001C FFFFFFFF 06-01
20810000 08221 00000021 FFFFFFFF 07-01
20810000 08221 00000026 FFFFFFFF 08-01
20810000 08221 0000002B FFFFFFFF 09-01
20810000 08221 00000030 FFFFFFFF 10-01
20810000 08221 00000035 FFFFFFFF 11-01
20810000 08221 0000003A FFFFFFFF 12-01
20810000 08221 0000003F FFFFFFFF 13-01
20810000 08221 00000044 FFFFFFFF 14-01
20810000 08221 00000049 FFFFFFFF 15-01
20810000 08221 0000004E FFFFFFFF 16-01
20810000 08221 00000053 FFFFFFFF 17-01
20810000 08221 00000058 FFFFFFFF 18-01
20810000 08221 0000005D FFFFFFFF 19-01
20810000 08221 00000062 FFFFFFFF 20-01
20810000 08221 00000067 FFFFFFFF END
60000000 00000 00000000 00000000
00000000 40302 00000000 FFFFFFFF Sound Test Timer Stop [PL2 Start]Next Code
Credit Pugsy's MAME Cheat file
00000000 41110 00000063 FFFFFFFF Infinite Credits
00100000 40008 00000384 FFFFFFFF Infinite Play Time
00000000 40070 0000000A FFFFFFFF Infinite Stops
20B00000 09CEC 4E714E71 FFFFFFFF Pause the Stop Timer Assign this to an activation key for the best effect - ideally the same as the stop button, don't forget you have to turn this OFF to get the ball moving again
20810000 09CF0 00000060 FFFFFFFF Pause the Stop Timer (2/2)
00000000 4000D 00000064 FFFFFFFF Infinite Warp Time
00000001 4000D 00000001 FFFFFFFF Open Warp Tunnel Now!
62000000 00000 00000000 00000000 Select Starting Stage Note to turn this cheat off you must select Stage 01-01
20810000 08221 00000003 FFFFFFFF 01-01
20810000 08221 00000008 FFFFFFFF 02-01
20810000 08221 0000000D FFFFFFFF 03-01
20810000 08221 00000012 FFFFFFFF 04-01
20810000 08221 00000017 FFFFFFFF 05-01
20810000 08221 0000001C FFFFFFFF 06-01
20810000 08221 00000021 FFFFFFFF 07-01
20810000 08221 00000026 FFFFFFFF 08-01
20810000 08221 0000002B FFFFFFFF 09-01
20810000 08221 00000030 FFFFFFFF 10-01
20810000 08221 00000035 FFFFFFFF 11-01
20810000 08221 0000003A FFFFFFFF 12-01
20810000 08221 0000003F FFFFFFFF 13-01
20810000 08221 00000044 FFFFFFFF 14-01
20810000 08221 00000049 FFFFFFFF 15-01
20810000 08221 0000004E FFFFFFFF 16-01
20810000 08221 00000053 FFFFFFFF 17-01
20810000 08221 00000058 FFFFFFFF 18-01
20810000 08221 0000005D FFFFFFFF 19-01
20810000 08221 00000062 FFFFFFFF 20-01
20810000 08221 00000067 FFFFFFFF END
60000000 00000 00000000 00000000
00000000 40302 00000000 FFFFFFFF Sound Test Timer Stop [PL2 Start]Next Code
Credit Pugsy's MAME Cheat file